Hello! Could Block#isFlammable be exposed to TileEntityBlock?
Posts by hoanglaochi123
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Add "Improved transformer" in an induction furnace and the Crop Harvester, version 1.12.2 pleeeeease P.S: Google Translate))))
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I am sure someone must have suggested this, but I couldn't find it, so here it is.
Why can't we pick up machines with installed upgrades?
When you have a big pipeline, it often contains machines of varying power tiers, so some of the machines will require transformer upgrades.
But whenever you want to add a machine, you have to first turn the power off, because otherwise your machine explodes.
And whenever I build a fluid reactor it starts overheating and I turn it off and go look for the part of the pipeline where I forgot the fluid ejector upgrade.
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Wouldn't that be useful? Navigating through all of them can get really annoying after a while and once you found the cheapest thing to replicate for something you want, you won't likely go back to the others.