Posts by mounttrinext

    I was thinking here, that if you could add a way so the miner when having 0 or 1 mining pipe, 0 scanner and 1 drill, behave by only breaking the block beneath it and repeating that action.


    The first application I thought would be an automatized cobblestone generator, but i'm sure that can be more useful

    I suggest the boiler either have a facing for steam ejection, or have an option for an fluid ejection port, which would then force steam to only exit in one direction.


    I am having difficulty with the boiler and tanks because the Boiler seems to eject steam into every side it can. It makes more sense to me to at least have the option to eject steam to only one side.

    Have you ever wondered why you are running around with modern composite armor :Composite Armor: and a medieval shield?

    Maybe you are tired of being killed by other players with chainsaws and Nano-Sabers.

    Perhaps you mine with dynamite but are too lazy to back away?

    Fear not, after two weeks of internal testing IndustrialCorp2 has issued the blueprints for a new ballistic shield.



    To craft, simply weld seven sheets of advanced alloy together, like this:

    :Intergrated Plating::Intergrated Plating::Intergrated Plating:

    :Intergrated Plating::Intergrated Plating::Intergrated Plating:

    ----:Intergrated Plating:----



    Now you can run around with matching armor :Composite Armor: and shield :Intergrated Plating:.

    6 Semifluid Generators burning Biogas: 16 EU/t; 32k internal storage.

    With 0 Upgrades: Outputs 16x6 EU/t. If energy isn't needed for a tick, then it is dumped into the buffer and held until the fuel runs out and a power draw is detected. It then outputs 16EU/t to that power draw.

    With 1 Upgrade: Outputs 32x6 EU/t for 2000 ticks, then outputs 16x6 EU/t.

    With more upgrades , you can do the math and figure it out.