As i've stated before, this "Energy Ball" is very easy to program. All that developers should add is:
1) Item itself (icon and name)
2)
Code
public static int charge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate)
{
if (itemStack.getItem()==Ic2Items.energyBall) return amount; //This line should be added!
...
}
in ic2/common/ElectricItem.java
3)
Code
public static int discharge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate)
{
if (itemStack.getItem()==Ic2Items.energyBall) return amount; //This line should be added!
...
}
in ic2/common/ElectricItem.java
As you can see, it's VERY easy. And it would be VERY useful. Do you agree?