So just to view the bugs, you have to have an account? Thats not very motivating
Posts by xlkaaz
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Yup TMI, in all of his screenshots he has 111 stone on his hotbar. Also several other things which are highly unlikely
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Is that on a 1:1 ratio? Its too bad there's no wiki/screenshot of the IC patterns, and I can't be bothered to look through 300 pages in recipe book
Also I didn't know about the autobenches!
It was even in the FAQ, fail! -
First: You made me use EE!
Does charcoal also work in the transmute recipes? I've never actually tried.
also, is there a pattern to create tin and copper from cobblestone or any other material?
I don't have the IC addon installed. -
I wouldn't rely on tin cables too much, they will most likely change in the next version.
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And as you can see at 6:33 that there are some still hanging on the dirt this is the loss which cannot be automatically collected
yes i already have an automated reed farm design myself but for stuff to burn in generators cactus is much more efficient both in space and in resource use and efficiency perspectiveIf you put a wall between sections, and let the top piston go 1 tick before the bottom one, the problem is solved!
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how often do you pulse the pistons? ive found that once every 210 seconds is ample
also I find that reed farms are not very efficient as you always loose some of the reeds on the edgesCheck out http://www.youtube.com/watch?v=rZUPXs1TZD4 around 6:00
There is an example on how to fully automate it. I'm sure there are better designs out there, but this one works great! -
Nice one, I love the new terrain generation (for the most part)!
I don't really get why they release a half-done patch.
For instance the villages, why not just leave them out till next patch?
But all in all I like the patch, can't wait till all the good mods get updated! -
Wont work. You see, you wont store any energy that way for your machines for when they need it.Now that I think of it, you are right.. Although it will prioritize the machines over the MF, but then the storage would become obsolete.
So lets try somthing else:
You might just have a storage for every LV branch, so they get priority over the MF. Since the MF is the one at the end.
I havn't actually build it, I'm trying to figure out a good architecture for my 1.8 base!so it looks like this:
[income]
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|-[storage][factory1 branch]
|-[storage][factory2 branch]
|-[storage][factory3 branch]
|-etc.
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[MF]And if you'd want factory1, 2 and 3 have the same priority make them branch off at the same time.
Or just have 1 factory. -
It would be great if there was a tier2 version of the macerator.
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Just put your MF at the end of your structure, so everything else gets powered.
[energy income]
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[energy storage]
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|-[LV] for all your machines
|-[LV] etc.
|-etc.
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[energy storage]
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Mass fabricator