On our server we have some serious disconnection issues where we are getting randomly disconnected due to packet overflow. So I did some analysis and found out that most mod packets are being produced by IC2 and BC (both sent over hundred packets in around 30 seconds of playtime). This is just walking around machine heavy area, without opening anything.
I understand Buildcraft, it needs to constantly transmit location of items inside pipes etc. But I don't really get what is the need for so many packets in IC2. Only client-side changes I can see are sounds (which are not working anyway), particles coming off machines and state updates for electrical tools/armor.I don't think these alone can be responsible for that many packets.
Example packet log: http://pastebin.com/raw.php?i=B2h2W0r4
I'm using v108, but I don't think its directly related to the pre-release that is why I'm posting here.
So can any developer please explain to me, what data IC2 needs to transmit that often?