The Netherlands not even bought I guess...
. Saw it in the US when I was there 2 weeks ago and yes did I like it
.
BTW getting really off-topic here... BUT who cares that much.
The Netherlands not even bought I guess...
. Saw it in the US when I was there 2 weeks ago and yes did I like it
.
BTW getting really off-topic here... BUT who cares that much.
the best shows
I just got episode 10 , england is behind 2 weeks, america like 6 or something, thanks for it earlier then US<3
Im still theorizing on who and when the body snatchers are/from, im guessing the same time as Escher cause of their tech but not sure if on the same side and ARRRR
time travel makes the best sci fi
The Netherlands not even bought I guess... . Saw it in the US when I was there 2 weeks ago and yes did I like it
.
Compact solars stacks solar panel blocks, while GT stacks solar covers.
That (solar panel covers doesn't use machine blocks) and the night energy generation of GT panels, are the difference.
Ah ok, I thought of another mod. Haven't been able to look at the newer versions of GT as they are confusing me too much with all the crazy processes you must go through... but that's something else, thanks for the heads up
Not to mention it also produces energy during night.
Edit : Also, you reduced their material cost, by not including machine blocks on their recipe, like compact solars does.
That is another mod, wich you could render OP for that yes, BUT that is only the highest tier one at least when I last checked... correct me if I'm wrong.
The Solar Panels are OP due to their Compactness. The Size of a Solar Panel is its main downside and the compact Versions remove that downside.
Not to mention that "Grammar Nazi" contains the Word Nazi as well.
Not to go argue with you and all but compact solars goal is to relief the lag caused by 512 solar panels, wich are already made harder to craft by you so... can't agree with you saying that they are OP.
https://twitter.com/Slowpoke101/status/358198575710216192
"people may not believe this, but we were already looking at a redesign of this pack to be closer to the vision of gregtech"
This is gonna hurt sooo many butts out there...
That hurts indeed...
yeah but my concern is redpower , since somebody said that it wont be updated , so i guess ill have to get me my own collection of mods
There are some replacements out there take a look at the new world pack from FTB and have a look in creative .
Offtopic ,
will FTB update to 1.6 before hell freezes or will i have to create modpack myself ? I dont find detailed information about it by googling
Be patient young padawan, only time will tell.
BTW is explicitly non-compatible because it has a specific vision. TF does add a lot, but it doesn't mess with anything that would mess up other mods (except the uncrafting table, which leads to a ton of issues simply by being what it is). If a mod evolves from an addon to a total conversion, it should be stated. It shouldn't be defaulted. I'd actually love to see Greg's nerfs and Greg's IC2 addons as separate mods, rather than a mess of config files. And you know what? I'd probably even give the nerfs addon a try. I just don't like that being introduced out of nowhere.
Best idea/suggestion I've seen so far for this problem/issue . I like the tech that comes with GT but the nerfs for al the other things are too much for me, it makes it too hard to get anything accomplished within a desired time the player wants to get things done
. And the nerfs would make a great addition for the people who WANT it harder for themselves, now that's BALANS I'd say :).
How do you build the rotors? Sorry for being a noob..
NEI (Not Enough Items) is your best friend .
How can this even happen every time I adjust the id it Conflicts with the new id and so fort
37 mods loaded
Optifine OptiFine_1.2.5_HD_C6
Minecraft Forge 3.4.9.171
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_CodeChickenCore : Initialized (CodeChickenCore-Client 0.5.5.zip)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_Mystcraft : Initialized (minecraft.jar)
mod_NotEnoughItems : Initialized (minecraft.jar)
mod_BuildCraftBuilders : Initialized (buildcraft-client-3.1.6.102.jar)
mod_BuildCraftCore : Initialized (buildcraft-client-3.1.6.102.jar)
mod_BuildCraftEnergy : Initialized (buildcraft-client-3.1.6.102.jar)
mod_BuildCraftFactory : Initialized (buildcraft-client-3.1.6.102.jar)
mod_BuildCraftSilicon : Initialized (buildcraft-client-3.1.6.102.jar)
mod_BuildCraftTransport : Initialized (buildcraft-client-3.1.6.102.jar)
mod_EE : Initialized (EE2ClientV1.4.6.7.jar)
mod_EnderStorage : Initialized (EnderStorage-Client 1.1.5.zip)
mod_IC2 : Initialized (industrialcraft-2-client_1.97.jar)
mod_IC2NuclearControl : Initialized (IC2NuclearControl_client_v1.1.10b.zip)
mod_InfiBlocks : Initialized (InfiBlocks-0.7.13.zip)
mod_PigbearLaser : Initialized (Laser Mod 1.5.zip)
mod_CompactSolars : Initialized (mod_compactsolars-client-2.3.2.10.zip)
mod_IronChest : Initialized (mod_ironchests-client-3.4.2.28.zip)
mod_ModularForceFieldSystem : Initialized (mod_ModularForceFieldSystemV2.0.6.0.12_client.zip)
mod_zAdvancedSolarPanel : Initialized (mod_zAdvancedSolarPanel_3_0_0_client.zip)
mod_GraviSuite : Initialized (mod_zGraviSuite_1_2_client.zip)
mod_PortalGun : Initialized (portalgun)
mod_Railcraft : Initialized (Railcraft_Client_5.4.7b.zip)
mod_RedPowerControl : Initialized (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Initialized (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Initialized (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Initialized (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Initialized (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Initialized (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Initialized (RedPowerWorld-2.0pr5b2.zip)
mod_RocketScience : Initialized (RS-BETA-1.0-Client.zip)
mod_ZZZMissile : Pre-initialized (RS-BETA-1.0-Client.zip)
mod_statue : Pre-initialized (Statues! & more v3r1 WIP update.zip)
mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.3.zip)
mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client 1.2.2.3.zip)
mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.1.zip)
mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 386fb60a --------
Generated 20-8-12 22:18
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.8.3
OpenGL: GeForce 8200M G/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 3096 is already occupied by rocketScience.MissileBoosterBlock@1bd03c2 when adding rocketScience.MissileBoosterBlock@41b778
at pb.<init>(Block.java:251)
at pb.<init>(Block.java:284)
at agy.<init>(BlockContainer.java:13)
at rocketScience.MissileBoosterBlock.<init>(MissileBoosterBlock.java:15)
at mod_ZZZMissile.init(mod_ZZZMissile.java:126)
at mod_RocketScience.load(mod_RocketScience.java:82)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a074f17e ----------
PLEASE HELP
"Bug: if any block ID is set over 255, the mod will crash. (It seems like it tries to add the block twice, conflicting with itself.)"
Doesn't matter it keeps crashing