People playing on the Kirara 2 server can now post screenshots of their bases here !
Posts by Pyrolusite
-
-
Churning them out like a boss. Nice work.
Have you considered ore texturing for things such as PFAA? I may work on that soon, but you could possibly make it in the ore style you were demo-ing.
I could, but :
1- I'm not sure I'm skilled enough to make something that looks good for this kind of mod, aka a worldgen overhaul mod.
2- I find PFAA ores fine as they are.
3- And my take on GT ore is terrible, to be honest. -
Update v1.5 :
- Amplifabricator (block + GUI)
- Regulator (block + GUI)
- Fluid, Item and Activity Detector overlays -
Update v1.4 :
- Brighter black granite
- Replicator block + GUI
- Item buffer block + GUI
- Turbines tweaks (now with spinning !)EDIT : Ninja fix, forgot to apply the new turbine animation to the steam turbine as well.
-
Update v1.3 :
- Item and Item type filters (block + GUI) -
Double post because update.
Update v1.2 :
- Massive overhaul of my existing GUIs.
- Added a version of PGTAT without GUIs, so that people only wanting block and item textures are satisfied.
- Ore washing machine (block + GUI)
- Thermal centrifuge (block + GUI)
- Locker
- Some things I might have forgotten, as always. -
OI, STOP STEALIN MAH BUSINESS
U WANNA FITE M8 ?
Seriously though, considering how many times my pack has been downloaded, I don't think I'm a big threat to your business :pEDIT :
As a side note (and double post), I'm aware that the new version of GT (5.01a) is not currently compatible with my resource pack because the ore washing plant and thermal centrifuge have no overlays.
It will be fixed soon enough. -
Update v1.1 :
- Butchery knife
- Vaccum Freezer (Blocks + GUI)
- Implosion Compressor (Blocks + GUI)
- Machine casings
- Matter Fabricator (Block + GUI WIP)
- Batteries
- Ore blocks (WIP, metals like Iron are hardly visible on stone blocks, need to solicit Greg because it happens with his textures, or find a workaround that does not end as a texture slaughter)
- Some light tweaks I forgot.Next :
- Updating the imgur album
- mr10movie "orange bronze" module needs an update to reflect the new changes, should be quick.
- Main resource pack (PMM) experimentations - and villager GUI, the only one missing from it.------------------------
EDIT : Double ninja fix, you might want to download the pack again.
Fixed some inconsistencies between base machine textures (bronze, steel and 8v) and matter fabricator GUI not WIP anymore.And "orangebronze" module updated.
-
Fellout ftw.
-
Aaaand done ! Ladies and gentlemen, PGTAT v1 is now available, with some tweaks and full GUI support for 1.7 GT.
I spent the whole day pushing this update and it was definitely worth it, as far as I'm concerned. Enjoy.Screenshots updated by the way, take a look at the imgur album in the OP.
-
I plan on making an UUM Solidifier mod once I'm done with my IC2/GT resource pack module.
-
Here's a little preview of what you can expect for the next update.
EDIT : Concerning ingots, I'll stick with vanilla-like ingots for now, but I think I'll end up using another texture. Thanks for the feedback.
-
1. Switch to "Enriching mode"
2. Pump water into the canning machine
3. Insert CF powder in the middle slot
4. Pipe the desired amount of liquid CF resulting from this operation back into the canning machine so that it goes from the output tank to the input tank.
5. Switch to "Canning mode"
6. Put the CF pack into the top left slot.
7. Get back your CF pack from the top right slot.That's how it should work.
-
Polished the "long ingot" and made a shorter one.
Which one ?
-
I need some feedback, folks. The fact that I use a slightly modified version of Minecraft's ingot texture for this pack is bothering me.
So, I came up with this :
From left to right : Copper, Tin, Bronze, Brass, Aluminum, Titanium, Nickel, Ican'tremember and Chrome.Do you think I need to keep the ingots as they are now, or use theses ones ?
---
Also, preview of the changes I made to plates : http://i.imgur.com/w0sQN7b.png
From left to right : Stainless steel, Iridium, Titanium. -
Resource pack now updated :
- Gas and Steam Turbine improvements - now you can see if the generator is working or not.
- Glass overlay missing on inactive furnaces and alloy furnaces fixed.
- Naquadah Reactors.
- Knives.Pretty much all the blocks available from GT 1.7 are covered now, except ores and material blocks textures.
These will be left as they are to remain compatible with vanilla Minecraft textures. -
Must say, do like your textures a lot. One thing though. Can you provide a regular coloured bronze texturepack addon? XD. I'm not a fan of the bronze colour (I prefer it the bright orange, even if it's unrealistic). Pleeease :3
Look at the OP :p -
Thank you so much, these are amazing. They fit in with minecraft very well. Probably going to distribute these along with your IC2 textures with my 1.7 modpack when it's ready. (if that's okay with you)
I kinda like the 1.7 default gregtech textures, but those gradients are very grating, especially from a distance, when the bronze blast furnace looks like it's made of bubbles.
You don't need my permission, I'm using a Creative Commons licence so that people can do whatever they want with it as long as they don't claim it as their own. So go ahead and add it. :p
Default GT textures are not bad, they just need a bit of polishing imho. -
Can you post the WIP GT pack? I've been working on textures of my own and I dont want to step on your toes
Done :p [16x][WIP] Pyrolusite's GregTech Alternate Textures (1.7)---------
Updated to change theses ugly cells and fuel rods, to be compatible with my GT resource pack.
I'll update the screenshots later. -
Consider this resource pack no longer maintained.
The "twitter-only" GTCE port that I just posted here is the final update.
I completely lost interest for both GregTech and GTCE, so I'm not updating this anymore.
Feel free to try to update it on your own, it's creative commons after all.
If I decide to update the GTCE version someday, you'll be notified on twitter :
https://twitter.com/pyrolusite_
Minimalist Technology CE v0.7 (2019-3-31) :- Ported a lot of stuff from MT-MTL to MTCE
- Added most of the new components, etc
Most things should work, but since the time of this edit, stuff might have been added to GTCE that are not covered by this pack.
Drop the .zip file into the resource pack folder, then enable it in the resource pack menu ingame.
MTCE : https://twitter.com/pyrolusite_/status/1112413135263141888
Minimalist Technology Legacy: http://imgur.com/a/T8tVf
Minimalist Technology : http://imgur.com/a/JJkS2
NEI module : http://i.imgur.com/l7uYaqf.pngQ: Can I use your resource pack in my modpack ?
A: Sure. Just credit me on whatever place you advertise it, like you would do with mods.Q: Can I change some things in your pack ?
A: If it's for private use only, no problem.Q: And if I want to make this modification public ?
A: Don't put it behind a paywall, mention me somewhere, and use the same license (which is basically what I just summed up), that's all.
License :
This Resource Pack is under a Creative Commons License - Attribution, Non Commercial, Share Alike 4.0 International
More info here : http://creativecommons.org/licenses/by-nc-sa/4.0/deed.en