Posts by Rgamer
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Cool, but not necessarily useful. The only use for this I can see is direct powering of a Matter generator, as smaller, simpler solar trees/flowers/mushrooms more than suffice to power most workshops, miners, etc.
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The transformers in 1.00 don't add themselves properly to the EnergyNet, the bug is fixed in IC2 1.1.
Good to know.
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My space station/satellite just got a hell of a lot cooler.
........... Please wait. This unit has shut down and must restart due to sheer awesomeness. *beep*
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Thank you for waiting for shutdown and restart. Please continue as normal. Also, just 64 EU for a massive orbital LASER SATELLITE!?!?!?!? (Not directed at the above.) 64 EU/t for a 8-24 tick targeting period, maybe. -
Depending on which
shitstuff he implements with 1.9 and 1.10 we will probably release a IC² version running for 1.8, 1.9 or 1.10 .
I would recommend backing up server and client jar from each release date.Did anyone else notice how stupid it is to call a version of 1.10, which could be mistaken with 1.1(.0) ?
Oh yeah, I noticed. I hope he just skips 1.10 in favor of full release. Actually, when i first read the announcement of 1.10, I thought "what the hell is he doing re-releasing 1.1.0?". Then i re-read, but it is kinda stupid. Just go up to 2.0.X Also, agreed on the first statement. A good bit of the new stuff is a bit silly. Then a gain, a good bit aint. I do like the new lighting engine (as opposed to smooth lighting, which just increases lag and CPU usage).