Posts by master801
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I'd think it's pretty rude to do that without asking him for permission to do that first. Especially if you are uploading it publicly.
I already have tried. -.-'
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is that an old world? if so if the configs don't stay the same between times you load it you will get that error. it can happen often when you do a large MC version change as the mods can change drastically.
you should just be able to click ok and the world will load up fine. just that any of the affected items will be gone.I haven't uploaded the recent changes yet.
Including the config fix.
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After my exams I'll decide if I update it to 1.6.4 or wait for 1.7, depending on things such as my free time, my motivation and other plans. Can ask me then again.
Okay, sure. I guess...
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-snip-Your updating Advanced Reactors? Need some help?
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Well i'm getting this error every-time I start the game with the mod installed http://snag.gy/q4DVy.jpg . And then when I go into my ID dump I get these IDs set as the one that is being reported as mismatched http://snag.gy/4E95s.jpg . So then that leads to the config the TC uses but all the IDs are different so there's something going on between TC and Forestry and changing the IDs in TC doesn't actually fix this. Here's the config Forestry is using and somehow this config is not using the IDs that the ID dumps is saying they are.. i'm stumped http://snag.gy/LKCFI.jpg
? My configs used are, 1024, 1025, 5000, 5001, 5002, 5003, etc... something like that I think. I already fixed that problem so, just wait for the next update.
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Did you actually manage to contact him?
No.
I reverse engineered his source code to get this achievement.
EDIT: I'm currently debating if I should to upload it...
Theres not many people using the mod I guess.
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Hey guys, I decompilied the mod, and only got a couple of errors. Anyone wanna tell me how to fix them?EDIT: Mind you, this is in 1.5.2. I just wanted to get it working, not updated.
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Well i'm getting the same bugs in the D version of the mod where the config file does nothing and opening the GUI crashes. I saw them in the bug report and thought you were fixing them.
Oh, yeah. I fixed one of those bugs already.
I don't know if I fixed the gui crashing bug... I think I did though... don't quote me on that though. So, are recipes hard? Or too easy? Or should I just make a config option to allow both?
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Things are much more bad I expect. I set up new enviroment, totally clean for blocks and world generation, because now unplayable release, uncodable errors...
So, I stucked. Hope I wil have done next day all "Basic Blocks" done also with generation and things like that
Why didn't you contact me through Skype then??? I was always on.
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quite welcome... v2 of logo will be much better. Also with pretty icon of "thunder" :3
Can't wait for the new logo then! By the way, do you mind if I host the icon on my photobucket account? I just don't want the icon to be down and have a broken link... lastly, you should hop on Skype if you aren't on already. :3
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Actually, OpenSource codes are as say one of my favorite mods... "
Open to use, open to modify, open to learn from, open to ideas"
On some mods, yeah. They can be fun and things. But, however if the open source mod is not fun, I'm pretty sure it wouldn't really be fun. :\ Thats just my opinion though. And, thanks for the awesome new logo!
It looks amazing.
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Quote from the Thermal Expansion ChangeLog Section on the forums: http://www.minecraftforum.net/topic/1773528-…expansion-3000/
MJ is no longer supported by Thermal Expansion. The new energy system is Redstone Flux. (RF). Ratio is 10:1 RF:MJ.
Lots of mods already support Redstone Flux - it is now the most widely adopted energy system in modded Minecraft!Right now I am using this: https://github.com/zerotheliger/PowerConverters/
But I would like to use yours instead, but I haven't seen any RF support planned in your 'What needs to be done:' list.. Is this planned?
Yes it is in-fact. I'll start working on it since someone wants it implemented.
I'll see what I can do. I really need to change that to-do list. -_-'
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