Posts by Erycus

    Which will be more or less obsolete as the hooks that XCompWiz needs are now inside of Forge, which, one, allows it to be a mods folder mod, and two, releases the user from making sure to use the correct version of Forge.

    That's why I said mystcraft requires specific forge versions for now :>

    Are you sure about Mystcraft? I'm using Tekkit (I'm sick of making modpacks) and MystCraft has that heavy resources world that would make miners OP. What do you think of this?

    Only if you choose to make a world with heavy resources. With the creative notebook mystcraft allows you to choose how the world can be whatever way you want. Note though, that mystcraft requires specific forge versions for now.


    The one I use for 1.2.5 Minecraft is forge 3.3.8.164
    The one I use for 1.3.2 Minecraft is forge 4.1.1.257


    Typically the build number can be higher as long as Y in the following x.x.Y.x is not higher than the recommended version.

    Well, you got the forum section correct now >_>


    What version of forge are you using?

    In short, yes, eventually. I do not plan on adding logistics pipes until 1.3.2 but as of now there is no 1.3.2 version compatible with the current buildcraft release or with the version of forge that will be necessary for mystcraft to use.


    Once it's updated I will add it as I've had about two other players ask for the same. But I'm kinda stuck until then heh.


    Once Eloraam updates RedPower I'm planning on turning the server into a 1.3.2 modded vanilla whitelisted until bukkit is ported over to forge (if they manage to do it). Once bukkit is released I'll be turning the server public again.


    I plan on adding a few additional add-ons and mods for the server for 1.3.2 if they are compatible with the current ones and with the version of forge that will need to be used. (LCTrees++, Thermal Expansion, Minefactory reloaded and a few others)


    EDIT: Perhaps I've found an edition that will work...perhaps. That's a negative (until mystcraft updates).

    I have the same question as above, but also would like to know, you say here "The server must have a set of rules or any sort of guidelines"


    Does that mean it can't be anarchy? I mean we have some basic rules like, no hacking, no spamming, and no excessive swearing, but that's it.
    I myself prefer anarchy (got used to it on a russian server with IC2, BC, RedPower, Forestry a while back).


    Screenshots:



    IP: server.mystechcraft.com


    8GB Ram (50 slots) | 100 Mbps connection | 24/7/365


    Hi there, we've been running this server with quite a few mods (90ish or so if you count addons and child mods) for about a year now. We can boast virtually no lag, due to MCPC Plus, a build of Bukkit which integrates spigot, a highly optimized version of CraftBukkit, with Minecraft Forge. Our website is at mystechcraft.com.
    Griefing and raiding are allowed as this is an anarchy based factions server, but you are protected at spawn and other areas.
    Mystcraft age book creation is not allowed.
    Solar panels have been nerfed to more reasonable values instead of a hv solar panel acting like a nuclear reactor virtually 24/7.
    Some other generators have received energy nerfs as well.


    Note: If it is your first time joining the server you will need to type "/register password password", password being the password you desire. The reason we do this is for extra security. For an in-game command list, type /help.

    To setup your client in order to join our server, go to mystechcraft.com/install


    There is no whitelist


    These are the mods we have:


    We use a few plugins, like WorldEdit, Factions, and Essentials among a few others.


    Rules

    • Griefing and raiding are allowed, the only exceptions to this are world spawns and worldguard protected areas.
    • Immediately report glitches and do not exploit them. Otherwise, you will be banned if found exploiting a glitch. This includes things that might bypass spawn protection, involve item duplication etc.
    • Do not hack. When caught you will be instantly banned with no chance of returning to the server. Hacking includes xray, speedhacks, etc.
    • Do not request staffing positions. You may only request to do a creative mode build that would be for public use by all members of the server.
    • Do not complain to server operators if you have been griefed or raided. Griefing and raiding are allowed.


    Banned/Restricted Items

    • Mystcraft Age Books are not craftable. And the ones that you manage to trade for with tungsten ore will not have ores.
    • Tome of Alkahests are not craftable, holdable, or useable.
    • Buildcraft builders are not craftable, holdable, or placeable. This is due to a potentially world corrupting bug present in builders.
    • Advanced safes from gregtech are not craftable, holdable, or placeable. This is because they are an unnecessary item, in addition to making the server harder to manage against would-be glitch exploiting players.
    • All forestry backpacks and canvas bags are not craftable, holdable, or useable. These have been proven to be too buggy and therefore will remain removed until it appears they are permanently, no longer buggy.


    For a list of rules in the game, type /rules.


    For basic chunk claiming you should create a faction (/f create) and then claim by doing /f claim.


    However, these are basic protections and only protect against wooden chests being opened, doors being opened, construction by another player and a few other things.


    So one of your top priorities should be to build a forcefield.


    Any questions can be directed here, at the forums (on the website), or to our email mystechcraft@gmail.com


    Thanks for playing!


    Hosted By:


    Uhm...ok sorry to be a total n00b but on my SMP server my players are unable to craft MFFSProjector? It's definitely not restricted via permissions or anything and I can access it using /give command (although I can't see it in creative) so I'm not sure exactly what's wrong...


    I'm running the bukkit V2.0.6.1.0 with IC2 1.103


    Is this just an issue with that build? Or is it likely something to do with my side instead?
    Couldn't find anything about this searching...