Hi all,
I have a bit different approach to reactor design that i have not seen here yet.
Presenting my Lazy Hybrid Reactors:
They breed the same amount as they burn without user interaction.
Using only single-cells and no reflectors, as i don't like to burn metals (hidden operating costs).
Also added generated Eu per ingot of uranium (8 isotopes cells) as a hybrid efficiency indicator. These reactors need only isotope cells. Statistically efficiency is even higher, as cells can leave depleted uranium for re-enrichment.
Reductions in cost and improvements to cooling are welcome.
Mark I Breeder EB
Link: http://www.talonfiremage.pwp.b…azf3nx949cebe9v7tjs0uornk
Chambers: 0
Eu/tick: 35
Efficiency: 2.33
Build cost: Iron 68, Copper 85, Tin 19, Gold 12
1 uranium ingot = 18 666 666 Eu
(Cooling is from Reactor 2 by Rick)
Same parameters as Reactor 1 by SSD, but breeds its own cells at a extra cost of [Iron 14, Copper 33, Tin 9, Gold 8].
Mark I Breeder EA
Link: http://www.talonfiremage.pwp.b…pm9rbp1bd8uuerwsu7q8xrqio
Chambers: 1
Eu/tick: 60
Efficiency: 3
Build cost: Iron 101, Copper 128, Tin 26, Gold 22
1 uranium ingot = 24 000 000 Eu
Same parameters as Reactor 2 by Rick, but breeds its own cells at a extra cost of [Iron 33, Copper 43, Tin 7, Gold 10].
Mark I Breeder EA [ theoretical/untested ]
Link: http://www.talonfiremage.pwp.b…k35d0ql66oeuayz3u2yg4ykg0
Chambers: 3
Eu/tick: 100
Efficiency: 3.33
Build cost: Iron 150, Copper 241, Tin 28, Gold 56
1 uranium ingot = 26 666 666 Eu
Same parameters as Reactor 3 by Zombie, but breeds its own cells at a extra cost of [Iron 52, Copper 167, Tin 4, Gold 34].
Mark I Breeder EA [ theoretical/untested ]
Link: http://www.talonfiremage.pwp.b…e1az4drbce0j90fqkogkzd8n4
Chambers: 6
Eu/tick: 165
Efficiency: 3.67
Build cost: Iron 248, Copper 354, Tin 67, Gold 66
1 uranium ingot = 29 333 333 Eu
(and sorry if my English is not the best, its my 3rd language)