Posts by discodancepant

    It's funny, about 5 minutes after i posted this, i realized that, after going through other mods and looking for any obvious differences.


    Thank you for your help though!


    now i just have to figure out how to get my mcmod.info file to actually work.


    Not that it matters too too much: my mod works, that's what does matter.

    My mod works perfectly inside the MCP environment.


    From what i can tell this is how you publish a mod:
    1. In MCP use Recompile - when i do this says cannot find server sources, but i just press on
    2. In MCP use Re-obfuscate - run this, everything works, get a message: Can Not find server md5s, but i just press on.
    3. Look In "reobf" folder for re-obfuscated files. - yepp, they're there.
    4. Find your Mod, in my case i called it "DDP_IC2RecipeAddon" and put that folder in a .rar - okay!
    5. drop that .rar in mods folder, and there ya go. - i do this, and minecraft doesn't even seem to think my mod exists, as if i never dropped it in.


    What am I doing wrong? I know this might seem like a stupidly easy thing for you guys, but i've never published a mod before, so I could play with it.

    Quoted


    Doesn't need power, or any type of fuel.
    Yeahhh, I don't think a machine that requires no power to run is going to go over very well in a mod exclusively based upon electricity in minecraft.


    I can see that argument... for about 5 seconds. The items/blocks created by this mod belong to the devs. If i were to make a mod to do what i suggested, i would need their source files for the entire IC2 mod. And after that, if even got so far, I would need to keep telling people to download my mod alongside theirs as soon as they come out with a revision ... yeah, it'd be better if they made it.
    Shoot, if someone WANTS this machine to require power, then whatever. I'm down, i just want to use the thing.

    1. Already suggested before many times, i personally think it is good, don't remember other people opinion.

    Hmm, i searched for the idea, but maybe they had a different name. The idea is so easy to create, why hasn't it been done yet? you only need to create one new block and it doesn't need to interact with any other blocks so coding would be relatively easy; Doesn't need power, or any type of fuel.

    2. It would be good, although there aren't many reasons to do that, tin pinchers will like.
    2.1 Harvest lots of lava somewhere (nether?) with tincells, go to base and extract them on buckets, feed geos , repeat...

    Tin pinchers? lol. Hey man i play my game like i do life. If we can't learn to recycle in a simple game why would we ever do it in real life where recycling is infinitely more difficult? haha

    Just like the title says, i have two ideas i would like to hear if anyone else agrees.


    1. Reverse Engineering Table
    - blank space for items on left, on right would be a materials list with a accept button at bottom
    - When an IC2 item is placed on left, all materials required to craft that item are listed on right. Clicking accept will give player those items.
    - Reasoning: I can't remember how many times i have upgraded to a better item (or changed my method for a function) just to have the old one sit in a box because i no longer have any need for it. This mod would be awesome.



    2. Extractor modification
    - add a space for a bucket.
    - player places a water/lava cell and empty bucket, receives full lava/water bucket and empty cell.



    Anyone have any thoughts?