Posts by gaiamatrix

    Finally !!!! :D Thanks a lot.

    HI, I've seen the ic2 code(don't blame me, just curious) and found out something:

    in the method onNetworkEvent in TileEntityElectricMachine

    the method soundSystem.playOnce works perfect ( that is where the machine stop sound come from )
    and problems happens in soundSource.play which are soundSystem.play

    I've see a post in https://github.com/Maescool/Catacomb-Snatch/pull/663 (From Google search), may be you should try using cull() rather than stop() method for the sound.(this.audioSource.stop())

    Hi,
    :D
    I think ic2 need it's own craft table, like forestry's carpenter and railcraft's rolling machine. most machine should assembled inside this block. and it requires power to function.(basic generator can be crafted inside vanilla craft table). because making a mass fab from the 4 wood plank craft table are not realistic!

    Receipt: (It can be better)

    :Refined Iron: :Wrench: :Refined Iron:
    :Refined Iron: :Batbox: :Refined Iron:
    :Refined Iron: :Rubber Log: :Refined Iron:


    :Batbox: =craft table

    :Rubber Log: =vanilla chest


    PS: the higher tier machine cost more power to craft.