Posts by SilvaDreams

    I would have assumed anything better than the little wooden children's boat you get would not break on hitting land ;)

    I think thye buffed up boats sometime in the past because they don't seem to shatter anymore on impact with things (Use to hate hitting rouge chickens in the water)
    But I would love to have a little power boat option of some sort, though I think it would require a generator of some sort, a batbox/MFE, and maybe something else to construct them to balance it out cost wise for their performance/run time .. But I was thinking a Batpack would be a viable recharge for an electric boat.

    that would work but it would be really really slow i had 4 red stone engines on my quarry and it took about 20 seconds to mine 1 block

    Well you can power it however you like it was just an example.... Though that sounds way to slow for a steam engine, I have two powering my full sized quarry and it digs stuff out every second.. But they aren't stacked they are on two different sides (But you can also have a engine farm running somewhere and feed the power pipes to a quarry too)

    Wow, thanks for the credit int he update post. I was just shooting for silly with the post but it did make the most sense in my mind. Anyways just wanted to say keep up the good work! even though i use the addon 90% for the rotary macerators :D (especially cause mining with EE gets ya alot of ore quick)

    thanks for the addon!

    IC2 with Buildcraft and EE gets you a Lot of stuff to process in a short period once you have a few quarry going at one time all feeding into a central pipe line. My macerators were always my bottle neck since the Induction Furnace could take anything I could toss at it

    You all downloaded corrupted jar files, the server tends to abort the transfer sometimes. Try downloading from http://player.to/ic2_20111003_v…client_1.15.jar

    Tried that one but still getting

    Display Spoiler

    Mods loaded: 12
    ModLoader Beta 1.8
    mod_BuildCraftCore 2.2.0
    mod_BuildCraftBuilders 2.2.0
    mod_BuildCraftEnergy 2.2.0
    mod_BuildCraftFactory 2.2.0
    mod_BuildCraftTransport 2.2.0
    mod_EE 1.8.1
    mod_RecipeBook Beta 1.8
    mod_TeleportPipe 1.0
    mod_treecapitator 1.8-DaftPVF
    mod_WirelessRedstone 1.4
    mod_WirelessRemote 0.4

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to support@mojang.com.
    Please include a description of what you did when the error occured.


    --- BEGIN ERROR REPORT e74ded99 --------
    Generated 10/4/11 3:38 PM

    Minecraft: Minecraft Beta 1.8
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 3200 Graphics version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.

    java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0xb07b56fa)
    at java.util.zip.ZipInputStream.read(Unknown Source)
    at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
    at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
    at ModLoader.readFromClassPath(ModLoader.java:1108)
    at ModLoader.init(ModLoader.java:825)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.(aam.java:61)
    at aam.(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 148a3307 ----------

    And that is after trying it a few times</init>
    I also just cleared my browser cache and everything to make sure it didn't get a duplicate but it still gives me the same error (AKA a corrupt JAR file according to you)</init>

    Huh oddly I get the same thing preaty much it is weird, (yes I know the other mods work just find together with no ID conflicts that i know of)
    The weird thing is I don't get blackscreened it shows the loading screen then as it looks like it is loading in.. It just dies and shows the crashlog

    Display Spoiler


    Mods loaded: 12

    ModLoader Beta 1.8
    mod_BuildCraftCore 2.2.0
    mod_BuildCraftBuilders 2.2.0
    mod_BuildCraftEnergy 2.2.0
    mod_BuildCraftFactory 2.2.0
    mod_BuildCraftTransport 2.2.0
    mod_EE 1.8.1
    mod_RecipeBook Beta 1.8
    mod_TeleportPipe 1.0
    mod_treecapitator 1.8-DaftPVF
    mod_WirelessRedstone 1.4
    mod_WirelessRemote 0.4

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to support@mojang.com.
    Please include a description of what you did when the error occured.


    --- BEGIN ERROR REPORT e74ded99 --------
    Generated 10/4/11 2:50 PM

    Minecraft: Minecraft Beta 1.8
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 3200 Graphics version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.

    java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0xb07b56fa)
    at java.util.zip.ZipInputStream.read(Unknown Source)
    at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
    at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
    at ModLoader.readFromClassPath(ModLoader.java:1108)
    at ModLoader.init(ModLoader.java:825)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.(aam.java:61)
    at aam.(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 928daa9e ----------

    </init>

    A rather interesting little add-on, specially if you'll be able to adjust the length of it, though you might want to make the icon for the wall itself semi transparent since it is a field of pure energy :thumbup:
    But aesthetics can come later once the base code is finished, and might be quite useful for traps, doors (like you had) and a few other things plus it would compliment the Fore-Fields if they are re-introduced in IC2