possable overload of the game mod?

  • ok.. so i was playing around with my 2 5x5 nuke setup.. and when someone suggested that windmills would be a cheaper solution to nukes.. giving more power less risk...


    i decided to test it out...


    i used reinforced stone to go up the 160 ( was on a super flat world and was already like 30 up)


    used the reinforced stone and build like 8 windmills up above my nukes ...


    then the game started to get laggy and my minimap ( journymap ) started giving errors about a lack of memory..


    logged out and saw the client was using nearly 1.1 gigs of ram ( alot for java )


    restarted java and went back up and all seemed good till i tested adding in another windmill and 2-4 blocks into it the game started to lag and got the memory issue again..



    restarted and destroyed the windmill setup and I am figuring that the combination of either 3 systems ( 1 nuke offline 1 nuke working and the 8 windmills) overloaded the games memory some and nearly caused a crash?


    ideas? thoughts? or was this a fluke to it?