Gregtech++
Does NOT add in any new world-generation for ANYTHING.
- Adds plates and ingots for various materials to cover missing recipe cases.
- Adds a Universal Battery, for converting RF<>EU in obscure use cases.
- Adds a Powered healing device (Large swarths of EU for minimal hp. w.i.p.)
- Adds Hot foods, which cool over time. Restoring mre HP the cooler (Sometimes hotter) it is.
- Sandstone Hammer - Breaks down Cobble and Sandstone.
- Tunnel Digger - A 3x3 pickaxe substitute.
- Tree Feller (Or whatever I called it) - Cuts down most trees and their branches. (Will happily add more tree support)
- Adds many new materials;
1 - Energy Crystal,
2 - Blood Steel,
3 - Staballoy,
4 - Tantalloy (60, 61),
5 - Bedrockium,
6 - Quantum,
7 - Potin,
8 - Tumbaga,
9 - Inconel (625, 690, 792),
10 - Tungsten Carbide,
11 - Tantalum Carbide,
12 - Niobium Carbide,
13 - Zirconium,
14 - Zirconium Carbide,
15 - Stellite,
16 - Talonite,
17 - Maraging Steel (250, 300, 350),
18 - Zeron-100,
19 - Hastelloy (N, W, X & C276),
20 - Incoloy (020, DS, MA956)
Gregtech
Machines (There are multiple tiers of these)
- Rocket Engines (single block diesel generators for higher tiers)
- Safe Blocks (Protect your things, indestructible too)
- Energy Buffers, because battery buffers are portable and hold nothing, seriously!
- 4 Tiers of Chemical Dehydrators, for processing materials for nuclear fuel.
- Fluid Storage Tanks, not quite as large as Quantum, but far cheaper.
- SUPERCONDUCTIVITY! Experience lossless power transfers when using
the new set of SuperConductor Wires and Phase Change Stations to handle
your long distance/high capacity EU/t needs.
MultiBlocks
- Industrial Centrifuge (High Tier Multiblock Centrifuge, for rapid material processing)
- Industrial Electrolyzer (High Tier Multiblock Electrolyzer, for rapid material processing)
- Industrial Material Press (High Tier Multiblock Bending Machine, for rapid material processing)
- Industrial Wire Factory (High Tier Multiblock Wiremill, for rapid material processing)
- Industrial Coke Oven (Because 20 Coke Ovens/Boiler is no fun, recipes are based on real Coke refinery processes)
- Iron Blast Furnace (Allows you to skip the bronze one if you've got patience, may be faster than tin hunting)
- Multiblock Matter Fabricator (Fancier than Gregs)
Items
- 3 new tiers of Circuits. (Makes recipe creation for late game stuff easier, but not for you)
- 4 new tiers of machine components (Electric Piston/Pump/Motor/etc) (If Gt 5.8 is loaded)
- 1 new tier of Battery (EV)
- Custom Item Casings & GUIs for all machines. (fancy/flash/wow)
- Adds a secondary Battery alloy.
- Adds an alternative way to produce Helium.
- Adds Gregtech 4 Content; the Personal Cloaking Device.
IC2
- Adds four new Kinetic Windmill/Watermill Rotors, along with respective components.
- Energetic Alloy, TungstenSteel, Vibrant Alloy, Iridium. (Respective mods required as per material)
- Adds a Gregtech 5u Extruder shape specifically for Windmill Shafts.
- Iridium Windmill lasts forever - Feel free to remove or change the recipes up.
Thaumcraft
- Adds OreDict. support for shards. (If enabled in config)
- Adds recipes using shards.
Extra Utilities
- Adds an alternative recipe for the divison sigil.
More Planets
- General Xmod compat.
- Adds in some plates and other common Gregtech-style items.
- Adds recipes for all MP materials into plates.
Forbidden Magic
- Adds OreDict. support for shards. (If enabled in config)
- Adds recipes using shards.
Growthcraft
- Adds Brewing recipes for Growthcraft Cellar (community edition 2.3.1 and below, I believe)
- Adds multiple kinds of fish and treasure to the fish traps. (Has a
soft dependency on HarvestCraft, but still works fine without it)
Forestry
- Adds Custom Alveary Blocks (For Frames and Mutations)
- Adds 4 Bee housing Frames for Forestry if a version > 4 is installed. (Accelerated, Working, Void and Mutagenic Frames)
1 - Accelerated: Bees enjoy working for longer.
2 - Working: Bees enjoy working harder.
3 - Mutagenic: Bees become VERY inclined to change species/mutate.
4 - Void: ???
Extra Bees
- Adds the Frames from ExtraBees if it's not installed (Because Binnie doesn't update)
- Adds Custom Alveary Blocks (For Frames and Mutations)
Thermal Foundation
- Adds Cryotheum Dust & Gelid Cryotheum Fluid, if Thermal Foundation is NOT installed.
- Adds Pyrotheum Dust & Blazing Pyrotheum Fluid, if Thermal Foundation is NOT installed.
- Adds Blizz Rods & Dust, if Thermal Foundation is NOT installed.
Psychedelicraft
- Adds Brewing recipes for Psychidelicraft, if it's installed.
Immersive Engineering
- Adds a recipe options for the IE coke oven instead of Railcrafts.
IHL
- Uses Various items for recipes.
PneumaticCraft
- General Xmod compat.
- Adds in some plates and other common Gregtech-style items.
Compact Windmills
- General Xmod compat.
- Adds in some recipes using Gregtech-style items.
Railcraft
- General Xmod compat.
- Adds in some recipes using Gregtech-style items.
EnderIO
- General Xmod compat.
- Adds in some plates and other common Gregtech-style items.
Big Reactors
- General Xmod compat.
- Adds in some plates and other common Gregtech-style items.
Simply Jetpacks
- General Xmod compat.
- Adds in some plates and other common Gregtech-style items.
RFtools
- General Xmod compat.
- Adds in some plates and other common Gregtech-style items.
CoFHCore
- Refer to Thermal Foundation.
Upcoming Features (Probably in dev. versions if you want to test)
- Super Conductive Wire
- Super Conductor Power Nodes (Since the default GT machines are lossy regardless of cable)
- Power Sub-Station (Variable voltage, 3 in, 3 out power storage multiblock)
- New Nuclear Power Systems
- New Nuclear Fuels
- New Recipes to make Fuels
- New Backpack items
- New Custom Fluid Pipes for GT to suit Nuclear applications
- New Radioactive Materials
- More New Materials
- Better GT 5.9 Support
- More x-mod compat
- Added fluid cells through IC2 for every new fluid I made
- Multipickaxes like the Tunnel Digger, just for lower tiers and from lots more materials