[1.10.2] IndustrialCraft integration with ComputerCraft

  • Hello,

    I created a small mod for my own modpack (IC2 focused) to make it smoother. It makes most IC2 blocks to behave like ComputerCraft peripherals.

    Link to source/release:


    @more experienced IC2 people:

    Is there anything I'm breaking? I'm unsure about side effects on setting active on TileEntityBlock. Will it accidentally the whole IC2?

  • You should never ever call setActive yourself. The active flag inbdicates whether tha machine is currently working (has enough power, has a recipe set, has enough inputs etc.). Manually calling setActive may even mess up the internal state of the machine (like with the ChunkLoader)