[1.21 SMP] Teleporter setup in a certain way will disconnect the user.

  • Place blocks ontop of a pair of linked teleporters and then pressure pads on top of them.


    If either teleporter is used then it results in an endless loop and a server disconnect due to suspected speed hacking.

  • Being booted off isn't the problem, it's the fact the destination teleporter is capable of imediately sending the player back.


    Imagine this: A griever placing a redstone torch and some redstone next to a teleporter so that it is permenently active. Anyone who arrives to that teleporter will be ported back and forth, thus causing a 'speed hack' disconnection'.


    Is it possible for the destination teleporter to have some sort of immunity against teleporting the player away for a few seconds?