Terramorfer related problems:
1) All terramorfer blueprints have hurge range, and range increases with higher energy supply.
This makes impossible fast and controllable usage of terramorfer, with low supply it damn slow, with high energy supply it completely uncontrollable.
not a bug.
2) Chilling create blocks in instant - fine, but it possible to make process much more better with metadata usage:
- 0x0: Normal snowfall height.
- 0x7: Full block size height.
not a bug, but with such feature implemented chilling will create smooth snow hills.
Chilling can't affect lava at all, may be turn it into obsidian?
3) Cultivation lack metadata usage and melon block:
- saplings always normal(0-2 meta rangeto fix)
- leaves always normal
(0-2 meta range to fix)
- tall grass is always grass (fern is nice block, why not 0 or 2 meta to fix)
- pumpkin always face same direction (0-3 meta range to fix)
- melon not added into spawnlist (and will never spawn)
- vines also not included into list
- pumpkin stem
- melon stem
4) Desertification wont spawn any cacti in process.
cant actually remove water due vanilla water duplication, may be tweak it to replace water with sand?
5) Irrigation:
- leaves always normal
- tallgrass is always normal
- wont spawn reeds near water
- wont spawn water
- sand>dirt code run two times, not affect gameplay but possible hit on performance.
- global weather change is not good, especially on SMP.
- cant affect lava at all, but removes fire...
6) Flatification cant remove snow blocks (blocksnow)
7) Laser have "strange" power calculation:
- it will destroy hardened foam ever on mining (60 res)
- it destroy 2 blocks of armored stones on longrange (150*2 res)
- it cant destroy obsidian at all (60 res)
Wrench will drop cable block from cable, losing metadata in process, if placed it will be cable 0 - insulated copper.
Will destroy nuke and itnt block without anything dropped.
9) Personal block is indestructable now - great way to shield reactor room, possible fix - count personal block as no block in explosion raycasing, in other case everyone will shield reactors with personal chests - not cheap but effective, single layer 100% protection.
NOTE: overheated reactor blockmelting will melt personal blocks (without drop but still possible to grief with reactor and 5 bukets)