Suggestion I came to this forum hoping to find a way to nerf solar panels, I found a few threads saying it should be nerfed and many more replies saying it shouldn't. So why not leave it up to the individual server owners? Just make all the generators output multiplied by a variable (one for each type) and get this from the ic2.ctf file. This way everyone gets what they want, the people who want it nerfed get what they want and people who don't get to keep their server the same. The ic2.ctf file already allows you to customise the size of your nuclear explosion. I would guess that the work involved in doing this would be relatively small, and the functionality may already be in the code Example: generatorMultiplierGenerator=1 generatorMultiplierWindpower=1 generatorMultiplierHydropower=1 generatorMultiplierGeothermal=1 generatorMultiplierNuclearReactor=1 My own Server Settings This way for my server I'd have it set like this (and I know some people disagree with me, that's great; diversity in servers and players is what makes multiplayer interesting): generatorMultiplierGenerator=1.1 generatorMultiplierSolarpower=0.25 generatorMultiplierWindpower=0.8 generatorMultiplierHydropower=1 generatorMultiplierGeothermal=1.1 generatorMultiplierNuclearReactor=2.5 Why I would choose these settings Nuclear is a big risk, and a lot of fun, I want it to be a really valuable reward so lots of people do it. I see too many people using solar as a sole supply, they log off, get on the next day and there solar has charged every battery in the house, I know I can't stop that but at-least I can make people need 4 times the stations. Same problem with Wind and Hydro but I haven't got enough experience with it. The benefit of using the config file is you can update the multipliers if you ever feel something is too OP. Geothermal is also pretty cool looking (compared to solar, my personal opinion, I'd prefer to see big lava stations then fields of solar) :Chainsaw: <- This Chainsaw will be used on all Grammar Nazi's