Open test Server: Updated 12/12 - CLOSED | was | IC2 (1.337b) | BC2.2.5 | RP2 2.0pr3b

  • Thank you the few who did hop on. Not much happened, but I did gain some valuable information from setting it up again from scratch and automating everything properly.



    ---
    209.141.54.44


    [2607:f358:1:fed5:22:0:e0e5:8514]



    A hosting company in California is testing out the stability of a new kernel for their hardware and it's reached the stage where they wanted real world usage loads stress testing the hardware instead of just synthetic benchmarks.


    This is an OVZ 1024 server with the 2.6.32 memory map (virtual memory is actually virtual) and the following sever launch script:



    Please feel free to test this out, abuse Redpower tubes, buildcraft pipes, and anything else that isn't griefing related.



    Rules:
    1) Play fair, have fun.
    2) No one is responsible for your data loss.
    3) If possible I'll export schematic files via MCEdit run on whatever backups might still exist when asked nicely, as I happen to have spare time.


    Monsters (mobs) get turned on starting at the beginning of Nov 27 at Midnight GMT. They're off right now since it's difficult enough starting up with just hunger and the point is to load test higher levels of pipe/tubes/solar/nuke abuse.


    4) This may go offline at any time. It is running off of an extra free account setup /just/ for testing this hardware. When the tests are over, so is this server (unless someone else wants to host it). Someone else -may- be allowed to host it. If you build an area and plant your flag (a personal chest) in that area you can ask to have that area's chunks cleared if someone else does pick up hosting.



    Edit:


    PS: if you have trouble connecting please retry a few times. It seems to be very stable once connected. Also, if requested I'll likely alter which non-core mods are included (some/none) or change the mob/pvp settings.


    Edit 2:
    It would have been nice if someone let me know about BC2 having updated. I checked their sourceforge page before starting this but it's still at 2.2.4.


    Core mods:


    mod_IC2 v1.337b
    mod_RedPower(all) 2.0pr3b
    mod_BuildCraft(all) 2.2.5



    Addon mods:
    mod_IC2Thermometer v1.15
    mod_EnergyCoupler 0.21.1 (Does this still work?)

  • Sorry for anyone who connected after I went to bed last night. Other testers ground the node to a complete standstill and the administrative action of the operators resulted in data-loss bad enough for minecraft to complain about decompression errors on startup. I've rolled back to where things were when I went to bed.


    Since no one was able to get in and build up during the time before I planned to turn on mobs I'll be populating chests with armor just outside of the spawn protected zone and erecting some sprayfoam walls around said zone. (I need to do some tests to determine where this is)


    Automated backups now occur every 15 min thanks to a shell script. The worst case scenario is thus system lock during backup resulting in 15 min of data-loss. (Actually that's not quite true, that's the worst /normal/ failure case; the worst total is someone corrupts the whole node; which is very unlikely.)


    I'll work on automating movement of 'off node' backups later this afternoon when I have spare time.

  • Mobs are on, auto-backup to my paid VPS at the same place is now integrated.


    I've noticed a user or two sign in, but it seems no one else is spawning in the location I did. If you spawn and there's nothing interesting around, please post the coordinates of your spawn site so I can put some nice stuff there.

  • I removed my player data file to see where the spawn point was located. I believe I've found it and built a proper greeting area, complete with various resources.


    In case you don't want to wander off and see one of the wonders of this world I've left enough resources behind that you should be able to get started on your own areas, or just horse around with sprayfoam and etc.

  • The server is currently down for upgrades. There are backups every 15 min, but I want to make sure it's stable before leaving it online. I'll check again when I wake up.


    Hopefully the changes tonight will improve the network latency one user was kind enough to report. I actually noticed a vast improvement in IO and memory allocation relative to a different benchmark, so I'm looking forward to further improvements.


    PS: It is setup to auto-load the server on reboot, however if there is level corruption I'll revert to the most recent clean backup.



    Edit: I had to roll back to slightly before the updates. I don't believe any actual user-data was lost.


    Spawn seems to be near 7, y, -141 If you connected previous and ventured far from that area you might want to let a mob finish things off and send you back... Just watch out for the creepers; if they blow up something near spawn let me know and I'll fill it in with sprayfoam.

  • I was bored, and the owner did say that they wanted anything that would stress test the node done...


    Since I'd already tried (and rolled back) a mountain to bedrock leveling number of nukes I decided to actually toy around with sprayfoam...


    Pictures through the spoiler (warning about 2-3 MB total)



    Here's what I've done near spawn. It has more than enough goodies in it to set-off and live through some 'firecrackers' (even without 'creative' mode); but if you actually wanted to build something fun, or see what else was already tested for stressing the world 'normally' go ahead and play around.


    If someone else wants to pick up hosting the map when this is done I've already explained that above.


  • I've updated the server's version of IC2, however I removed all the addons until they've been cleared for 1.337.

  • I'd actually updated the server before, but was hoping various other mods would be ready to roll with it.


    I'm actually considering dropping this entirely and possibly testing out the 1.0.x mod series on it to see what's missing.