[Suggestion] Non-electric device repair in MC 1.0


  • Clarke's Axiom - I believe I mentioned earlier that this mod is essentially an inverse corrolary of that. The correct statement is "any suffciiently advanced technology is indistinguishable from magic" - so we already have our "magic items", they don't need enchantment too.


    If a guy is wearing armor that lets him breathe water, run faster than a minecart and jump 30 feet in the air, and he carries a magical pick that never breaks, isn't he already "magical" enough? I simply don't see the necessity of even having enchantments in a technology mod.

    True. And let's look at it this way, say if an individual from the past were to enter into today's day and age, they would immediately see everything we as some sort of magic whereas we see it as technology. In this sense, enchantments are nice for the "medieval"-esque weapons like the sword and bow, but for technology, as we know it, doesn't truly need it.