suggestion remote teleporter

  • freq trans+1 lapotron crystals

    right click on teleporter to link remote to teleporter

    right click anywere, if enough energy in remote
    teleport to the teleporter (50.000 or 100.000 per jump would be good)
    (and absord momentum to save your life when you fall)

  • Been suggested a lot already.

    right click anywere, if enough energy in remote
    teleport to the teleporter (50.000 or 100.000 per jump would be good)

    Overpowered. Remote teleporting should drain one full MFSU, if not many more.

    ...What? There's no pineapples here.

    GENERATION Pineapple: The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

  • i didnt really think through the amount of energy
    and since a telepoter would likely be close to a energy source, you could make a remote that uses all its battery in one jump
    but more like 200.000 max

  • i didnt really think through the amount of energy
    and since a telepoter would likely be close to a energy source, you could make a remote that uses all its battery in one jump
    but more like 200.000 max

    If the wiki is still accurate, that's really overpowered.

    Display Spoiler


    Power Costs:
    The power used by the Teleporter depends on A) What is being teleported and B) How far it is going.

    Below is (Hopefully) the formula for teleportation costs.

    Cost to teleport an Animal: Distance * 100
    Cost to teleport a Mob: Distance * 500
    Cost to teleport a Player: Distance * (1000 + Inventory + Armor)

    Inventory: For each non empty slot add (100 * Current stack size) / Max stack size
    Armor: For each equipped armor add 100.

    Example:
    Teleporting a player with only chest armor, boots, 64 cobblestone and 20 dirt for 15 distance.

    Base cost: 1000
    Inventory cost: Cobblestone(100 * 64/64) + Dirt(100 * 20/64) = 131.25
    Armor cost: Chest(100) + Boots(100)
    Player weight: 1000 + 131.25 + 200 = 1331.25
    Total: 1331.25 * 15 (Distance) = 19,968.75 EU

    As you can see, the power requirements easily exceed even HV Cable, which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).

    Distance calculated

    Distances are calculated in Euclidean meters.
    Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )

    dx is distance in x direction, dy in y direction and so on.
    The distance is rounded down to the nearest Natural number.

    Example:

    If you place a teleporter at (10,50,-20) and another at (30,15,-60)
    dx = 30-10 = 20
    dy = 15-50 = -35
    dz = (-60)-(-20) = -40
    Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908
    Rounded down to 56

    Assuming it will be used by a player carrying the maximal amount (inventory and hot bar full with maximal stacks size and full armor set) the teleporter will drain 5000 EU / meter. The energy requirements for this instance.

    Total energy for maximum inventory jump 56 meter * 5000 EU / meter = 280 000 EU

    Note! Teleporter energy drains have a minimum distance of 20 meters. Meaning any teleportation event under 20 meters will drain energy as if the distance would be 20 meters. Distances above 20 meters are calculated per normal.


    If it allows you to teleport from anywhere it would have to cost more then the regular teleporters, or be amazingly overpowered. (I'd say 10 times as much for convenience.)

    As you can see, one example is ~280,000 EU and only goes 56 blocks.

    ...What? There's no pineapples here.

    GENERATION Pineapple: The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.