Playing Supreme Commander 2, it made me remember IC2 because the main resources in there is Matter (Which you can only get from specified place in the world map), and energy. So i thought, why not make some Raw UU-Matter pools spawn naturally in the world (Far away from the Initial Spawn point, maybe 300-400 blocks away), and a new machine capable of extracting the matter out of these pools, of course the process requires quite a bit of energy, Time and advanced machinery to draw the matter from the pool. These pools are not infinite but they are indeed a bit extensive. That would cover the purpose the Matter extractor had in that game. But it also had a second matter generation machine, called the Matter Converter and it actually does what the Mass Fabricator does, Generates matter out of nowhere by using extensive amounts of energy, and i bring this because i want to make a change to that machine, Mass fabricator still needs a lot of energy to work, but its functionality would be converting the ENTIRE Chunk its on in a big Matter Pool, only iridium coated machinery and blocks will be immune to the effect of the mass fabricator, the mass fabricator will too change the biome type to a new dangerous biome where it will destroy anything that isn't iridium coated (Including you the player if you aren't in full Iridium Armor). As an added bonus, you could make it so once the Mass Fabricator its placed and activated in the chunk, it cannot be removed by any means and trying to do so will trigger a chunk wide nuclear explosion that will destroy any UU-Matter block generated in the chunk (This explosion cannot be contained by any means). Also no EU to the mass fabricator = no Block conversion to UU-Matter blocks in the chunk. What i want in a easy to understand Nut: (Hidden Content)