1. Forum
  2. Wiki
  3. Bugtracker
  4. Blog
  5. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Forum
  • Pages
  • More Options
  1. IC² Forum
  2. Forum
  3. Archive
  4. IndustrialCraft²
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

1.106 Windmills

  • Sliderpro
  • September 23, 2012 at 10:46 AM
1st Official Post
  • Sliderpro
    Industrial maniac
    Reactions Received
    1
    Posts
    278
    Location
    Moscow
    • September 23, 2012 at 10:46 AM
    • #1

    When I was building my windmill tower, I noticed something REALLY strange. My windmills didn't work (they couldn't even start charging battery) higher, than ~160. Is that a bug or why?

    • Quote
  • Ops
    Tree Cutter
    Posts
    55
    • September 23, 2012 at 12:04 PM
    • #2

    Sure its not due to Cable length? http://wiki.industrial-craft.net/index.php?titl…able_Efficiency

    How far away is it from the nearest energy storage device? and what cables are you using?

    Might be helpful: [Tutorial] Efficiency, advanced lagfree Mechanics and logisticspipesfree recursive Autocrafting, with IC², Redpower and Tubestuff (including Windmillengineering by SpwnX)

    • Quote
  • Sliderpro
    Industrial maniac
    Reactions Received
    1
    Posts
    278
    Location
    Moscow
    • September 23, 2012 at 2:08 PM
    • #3

    Glass fiber ~20 long, then MV transformer, than loooong way to the bottom. but it matters not, as even if all energy is wasted in cables, batteries INSIDE windmills ALWAYS charge. In my situation, they do not =\

    • Quote
  • baturinsky
    Coal Miner
    Reactions Received
    10
    Posts
    425
    • September 24, 2012 at 2:02 AM
    • #4

    There was a bug back in 1.103 with windmills not working when their eu is high. So, for example, column could work ok in normal weather, but in rain top half was giving 0 eu/t AND was gradually breaking.
    Probably it still persists.

    • Quote
  • Sliderpro
    Industrial maniac
    Reactions Received
    1
    Posts
    278
    Location
    Moscow
    • September 26, 2012 at 3:42 PM
    • #5

    Thats not it. I had them in normal temp and by spanx tut safe height is at 234 (or so) and not ~160. I dunno as I started new world

    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • September 26, 2012 at 7:04 PM
    • Official Post
    • #6

    And there are cases that wind strength is too low to output energy which are rare, but not impossible. Main cause of people reporting "My windmills are not outputting any energy, what should i do!?"

    You can also try measuring windmill directly (waiting several seconds) to get an average of 200+ ticks.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Quote
  • Sliderpro
    Industrial maniac
    Reactions Received
    1
    Posts
    278
    Location
    Moscow
    • September 27, 2012 at 11:58 AM
    • #7
    Quote from SpwnX

    And there are cases that wind strength is too low to output energy which are rare, but not impossible. Main cause of people reporting "My windmills are not outputting any energy, what should i do!?"

    You can also try measuring windmill directly (waiting several seconds) to get an average of 200+ ticks.

    Than how can you explain, that (example) at height of 162 they charge battery and at the height of 163 the don't? I could understand the OPPOSITE.
    Still strange, but I moved to a new world and everything is like, okay

    By the way, there is friggin cheat with mythcraft, as it can make a 128-high world and you can just use 1,5 stack of cables instead of 2,5 (which is quite a difference in midgame) :D

    • Quote

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
Powered by WoltLab Suite™