I cant decompile ic2 property. I don't know how to use the API. There aren't any instructions anywhere. Help please!!! Give me some instruction.
HELP!!!! How to make an addon
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Decompiling IC2: Go to GregoriusT 's profile here and look for the appropriate section inside his "About me".
API: Learn some Java and come back.
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Decompiling IC2: Go to GregoriusT 's profile here and look for the appropriate section inside his "About me".
API: Learn some Java and come back.
Decompiling IC2: a lot of errors appearing. Fixing of them all is impossible.
Code
Display More== MCP 7.2 (data: 7.2, client: 1.3.2, server: 1.3.2) == [12:17:30] Exception in thread "main" java.lang.UnsatisfiedLinkError: org.lwjgl. DefaultSysImplementation.getPointerSize()I [12:17:30] at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Meth od) [12:17:30] at org.lwjgl.Sys.<clinit>(Sys.java:113) [12:17:30] at net.minecraft.client.Minecraft.getSystemTime(Minecraft.java:1 743) [12:17:30] at net.minecraft.client.Minecraft.main(Minecraft.java:1491) [12:17:30] at Start.main(Start.java:22) '"C:\Program Files\Java\jdk1.7.0_09\bin\java" -Xincgc -Xms1024M -Xmx1024M -cp ". .\bin\minecraft;..\li...' failed : 1 FATAL ERROR Traceback (most recent call last): File "runtime\startclient.py", line 30, in startclient File "E:\icaddon (ъюяш )\runtime\commands.py", line 1079, in startclient self.runmc(forkcmd) File "E:\icaddon (ъюяш )\runtime\commands.py", line 1119, in runmc raise CalledProcessError(process.returncode, forkcmd, output) CalledProcessError: Command '"C:\Program Files\Java\jdk1.7.0_09\bin\java" -Xincg c -Xms1024M -Xmx1024M -cp "..\bin\minecraft;..\lib;..\lib\*;..\jars\bin\minecraf t.jar;..\jars\bin\jinput.jar;..\jars\bin\lwjgl.jar;..\jars\bin\lwjgl_util.jar" - Djava.library.path=..\jars\bin\natives Start' returned non-zero exit status 1
wtf -
http://pastebin.com/1sQjU11z i get this error when start minecraft with forge and included ic2 jar in build path
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No offense meant, but if you can't decompile IC2 or use the api on your own there is almost no chance of you making a successful addon. (I know this from personal experience)
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I disagree with crazy
if you can't figure it out, you're not going to make a successful addon unless you spend a ludicrous amount of time figuring out how to do it,
which most people won't do, so it translates to what he said -
touche @fallenbeast