You have to take out & put in the pipes, its a feature
Posts by imer
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I don't get why 'everyone' has problems with dropping contents of .rar archives into the minecraft.jar
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Try to delete your Cookies - will Be fixed on saturday
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Try to delete all forum.industrial-craft.Net Cookies
Will be fixed on saturday
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Way to overpowered^^
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It would be a pain to code the miner to check 2 chests, origination from the first position.
Stick with normal chests or the compressed PC ones
mk, at least there is multi-chest support now -
Never did.
But i've coded PCs now, which are 1-block but can hold 54 items perfectly safe.
Good thing you mentioned miner, i doubt it's code would recognize the chest yet.
it would be a good feature though -
Ye, removed that due to Leaves being an extremely abundant ressource.
AwwMiner (and others?) dont support double chests
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imer has joined the server, RUN FOR YOUR LIFE!
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you cant use leaves (block) to make plantballs
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axes dont speed up rubber tree "mining"
canner sprite has blueish sides/white front
miner locks upon getting stuck (you have to replace the pipe in the pipe-slot after you removed the block that caused it to get stuck)
you can run into the pipe-fence blocks (?) -
i got to say after learning how it works, i like the new energy system, since you can use transformers 2 ways just by switching redstone on and off. The T3 transformer will emit 2048eu/t ist just like the old hv.
Something i have seen about the transformers: If you lower the power like from 2048 eu/t to 512 eu/t it should emit 512 eu/t for 4 ticks for every HV tick. but it emits all the power in 1 tick. (but doesent kill the machines behind) At least my eu-meter says : infos like "an average of 1024 eu/t for 2 ticks" after the output of an T3 transformer. and if i watch the absolut numbers in an mfs behind it, it always goes up in 1 tick. not 4 fast ticks. I dont really know if it was intended to do so, but it doesent do what the description says.
mmm need to figure that out
switch cable is missing (do want.)
Edit:
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i did that right* ALL THE TIME -_-
doesnt work
doesnt work
doesnt work
works
works*redstone wiring not included
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Didn't yet add the hook for cables to be placed against MFE sites, thanks for mentioning it.
What does it do instead of wrenching? Bringing up the GUI? yes
Je, it's cables detection for placing them inside of you. It appears to be slightly off, related to java messing up the conversion of player coors (double) to block coords (int)
What do you mean with cables don't update? Mfe doesn't drain energy as if there was no cable
Nah, it's just plainly different. Now you can for real set up stuff like town, by wiring the powerplant over HV into the town, transform it to MV do distribute it between central power stations and then to LV for every house. f.e.
The transformers should be like the old hv transformer Up -> Hv, Down -> Lv, Sides Input or something like that
and we need higher hv than 512eu/t (didnt check that/dont get how the new system works, cant get the mfsu transformer to output hv)
2keu/t was too low in ic1 -
Did you remove a cable and place a Luminator in shortly after? Eventually caused by that.
As mentioned, Luminators are functional, but lack the essential link to the games lightning engine. This error was caused by our attempt at doing so, apparently you placed a luminator into a ex-cable before the cablle TE got cleaned up.Nope, just placed the luminator near a powered cable
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Quote
some sprites have been edited in paint it looks like... they are white instead of clear (making thm not able to be seen through) will keep u posted
also electro furnace is "unnamed" and wont open GUI
Reinforced Glass, Dynamite Sticks (Blocks)Rightclick with Cable on MFE/MFSU doesnt place cable like it did before
You cant wrench Generators/Electric Furnaces
You cant place Cables sometimes
Cables dont update on placing batboxes/mfes/mfus near to those
btw: the new hv/lv system kinda sucks -
Code
Display Morejava.lang.ClassCastException: ic2.TileEntityCable cannot be cast to ic2.TileEnti tyLuminator at ic2.BlockLuminator.d(BlockLuminator.java:68) at cv.a(cv.java:1662) at cv.l(cv.java:1641) at cv.b(cv.java:113) at dk.a(WorldRenderer.java:154) at n.a(SourceFile:1113) at px.a(SourceFile:621) at px.b(SourceFile:509) at EntityRendererProxy.b(EntityRendererProxy.java:14) at net.minecraft.client.Minecraft.run(SourceFile:781) at java.lang.Thread.run(Unknown Source) Stopping!
When you power them
Dont know if they are ment to work (you cant craft them/cant figure out the recipe/You cant wrench them) -
Block you will never be able to have in your inventory have no name on intention.
Windmill unnamed? Guess somebody forget to add the localization-line, gonna fix it.
What exactly do you mean with wrong sprite of Generator? Looked fine to me. Same for Uranium, does it display white, as purple scare, invsibile?Yes, health bar indicates charge level.
Derp
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Not meant to be happening, in which machine?Generator
You cant burn fuel in stone furnaces
iron ones work as intended -
Fuel Cans aren't wasted. Using them in a generator/furnace will return the can.
Yes, Cells waste tin, but only in minimal amounts.
nope, fuel cans are burned (atm)
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Sounds aren't implemented.
Figured that out..Miners need a drill, a scanner, power and a pipe in their GUI... i think the scanner was lower left and the other stuff somewhere on the right, we seriously need fitting GUIs for this, Fean is on it.