When I comment, every time it tells me that I already posted in the last 30 seconds, when I did not. I am on a IPad
I dont have any problems (IPad)
When I comment, every time it tells me that I already posted in the last 30 seconds, when I did not. I am on a IPad
I dont have any problems (IPad)
True story.
Many people keep bugging us about reenabling enchantments, can't they just learn magic doesn't fit technology...
It does :3
QuoteWell, that's like... my oppinion as well
Though
mainly it's my oppinion of the current enchantment system being
missdesigned as hell and thus my disintention to support it in any way.
Build your own enchanting system then
Before i start writing down my ideas i would like to clarify something:
I lost interest in pretty much every techmod (including IC) about a month ago.
These are just my opinions on how to improve IC and i know that some of the ideas stated here may already have been mentioned/rejected and this whole topic has already been discussed.
Lets start!
I have been playing minecraft since alpha and IC since 1.4 now.
I found my old IC minecraft folder + some worlds on my old pc today (beta 1.4_1).
Just out of curiosity i looked into my legit world.. and i started playing IC1 again.
Holy crap i had so much fun - everything may be primitive but still.
And after i stopped playing i thought about how minecraft and ic developed.
Minecraft took the RPG-ish route.
Mojang added hunger, "combat mechanics", villages and all kind of stuff.
(i love those btw - they are partially unfinished, but thats getting
polished up slowly :3)
IC well.. IC² added more cables, easier wiring an improved nuke gen and a lot of tweaks.
Then the 1.8/1.0 update came..
nearly everone hated on Mojang about destroying their game and that the RPG-ish stuff sucks and destroys the techmods.
Guess what? It didnt.
Magic and enchantments may not fit perfectly in an industrialized world,
but i honestly enjoyed enchanting my IC tools and i still used potions.
The 1.0 update came and everyone (on IR) enchanted their diamond drills and quantum suits.
Nobody complained about it not "fiting in that industrial theme and mojang being stupid for doing their rpg stuff".
Nobody hated on mojang - i'm not counting complains about them not implementing proper multithreading :3.
People though about what to do about the magicy stuff. At some point there was the idea to just remove the magicy stuff.
As we all know that didn't actually happen.
The next idea was using exp for upgrading your industrial equipment.
This idea was not chosen to be the one too.
The ability to enchant industrial stuff was just removed. And thats kinda sad
In my opinion there is no point in working against the minecraft developement.
I would actually like to see more stuff like vanilla mc - only industrialized.
f.e: abandoned factories (yea i know there were tons of suggestions..), enchantments, "energy drinks" and so on.
edit1: Continuing.
I enjoy playing vanilla minecraft - it is balanced somehow.
I dont know how they did it but it actually is.
It may be a bit too easy with the high level enchantments, but i wouldn't like to get murdered by a zombie wearing diamond equipment i spent 6x50levels on (armor+bow+sword)
To come back to ic:
I would like to see ic sticking more to vanilla content, improving and industrializing it.
I dont want evil robots that take down your iron doors or new biomes.
i'd just like to see some integration and not just "aww f.. there is another mc update... we'll have to port everything to mc 1.x :("
(Using 1.2 as example)
You should think like:
"Hey a minecraft update!
Oh look there is some kind of golem you can craft - why dont we make another recipe for a ROBOT?
Using (adv.) machine blocks instead of iron blocks[..]"
"There is a new jungle biome.. that would be perfect to introduce rare overgrown factory ruines.."
You get the idea.
It would probably take time to prepare all those thing, but there are the weekly snapshots and you'll have some time to prepare everything important to just throw it into the code when the update is officially being released.
And i also know Alb and some others didn't have much time over the last month - thats fine.
I think there are still some talented people out there that would like to help
[...]
Thats it for today.
Too be continued
Oh yeah - 1.2 update spam incoming!
imer, it broke, wrong user/password
works for me...
y u no use ftp i gave you?
downloading at 5kb/s
the chunk got corrupted somehow
we had that problem on IR too...
Ah. Now the only mystery is why the collision box was brought back in the first snapshot after 1.1 was released.
Cause it SUCKS without one
scrap it
(Sent Richard&Alb a pm with ftp details)
seems to work fine in ssp
Just cause mediafire is being so slow for me right now, do you guys want a seperate ftp account for uploading test releases to ic.net?
some others and me experienced a smiliar issue here (there it were just the nuclear reactors)
and we fixed it by updating LWJGL to v2.8.3
Maybe you could try that
Mojang is going to update to the newest JWJGL in 1.2
That should (hopefully) fix this problem /:
http://www.washingtonpost.com/…/19/gIQAJPIRBQ_story.html
.. will the world end this year?
.. is this the first sign?
stay tuned to find out!
*commercial break*
Quote- Anything I forgot to mention
Thats usefull, thanks!
Edit:
Couldn't find any bugs (besides the ones mentioned)
They got deleted cause they are meant to be semi-secret. Now that we have mods like recipe book or else there is not that much of a point for that, BUT i like the idea of them being secret, just grab 9 UUM and play arroun with it
It's way more fun like that anyways
When the wiki was made, the whole thing was spread, and new additions to the mod were treated more seriously, without the "comercial" tone.
I seriously miss that
If you use redpower then fully automatic cobblestone generators simply beat all other ways by far,
Snowmengolems are even more effective ;).
No waiting for lava to flow to make more cobble
Yes? It's a fence, duh.
Could add proper boxing, but what for, it's meant to be a re-textured vanilla fence (with pole ability) and vanilla fences are full blocks as well.
Not anymore
Luminator crash fixed, Painter bug fixed (we predict a similar error to probably influence other "consumeable" items though).
Fences appear entirely as they're meant to over here.
I dont mean the visual hitbox.
The actual one is a full block, like the bc tubes were...
scafolds, check
cf, check
cf sprayer, filling doesnt work
painter, unlimited uses
teleporter, check
tesla coils, check
pcs, check (ssp)
trade-o-mats, check (ssp)
luminator - crash when placed, why are there 2 luminator blocks?
java.lang.NullPointerException
at ic2.common.BlockLuminator.isSpecialSupporter(BlockLuminator.java:123)
at ic2.common.BlockLuminator.getBoxOfLuminator(BlockLuminator.java:220)
at ic2.common.BlockLuminator.b(BlockLuminator.java:185)
at ry.a(World.java:2921)
at uw.a(SourceFile:41)
at dk.a(SourceFile:92)
at dm.a(PlayerControllerSP.java:199)
at TMIPlayerControllerSSP.a(TMIPlayerControllerSSP.java:19)
at net.minecraft.client.Minecraft.c(SourceFile:1215)
at net.minecraft.client.Minecraft.k(SourceFile:1540)
at net.minecraft.client.Minecraft.x(SourceFile:705)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
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storage, transformer & cables, check
reinf glass/stone, check
iron fence, hitbox is messed up
rubber/resin sheet, check
dynamite, does lower ammount of dynamite when throwing in creative
dynamite-o-mote, doesnt work in creative
nuke, check
itnt encased in stone destroys only 1 stone!?
rubber trees, check
treetap, check
generators, check
ores, check
machines, check
(un-)charging stuff, check
Lemon Plant
Tier 2: Low growth speed, low drops
Describtion: We need lemons in minecraft! Lemons can be used for food and combustable lemons. You can extract yellow dye from it too!
Apperance:
Gain:Lemons (1-6)
Attributes: Desert biome, light level influences growth speed (10+ required), can be harvested multiple times without destroying the plant, needs water, like wheat, to grow