Posts by Oneoutway
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Then does that mean it can't be done anymore?
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The way I handled it was to use an IC2 Detector cable on the power feed
from the reactor. For me, I just had a red rp2 lamp to show that the
reactor was active. When the cycle ended, the light would go out. You
could of course use a NOT gate or inverter such that when there is no
power coming from the reactor, then the light goes on.I'm lost as to how you join the 2 together. The Detector cable and the lamp because one is IC2 and one rp2. Then there's the Detector cable and the NOT gate.
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thanks! just what I needed.
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How can you turn something on and off from a redstone pulse, or any kind of pulse, and make it stay on until another pulse is sent to it. Like if you could flip a lever on and off without having to right click it, making it automated. Anything like this?
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thanks! I think that should be stated somewhere in plain English. Thanks to your help I am starting to move forward.
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Where does it say you can do this? Just stick a cell in the corner with no one to play with, damn! How much reading do you think is involved in making this? All I've read is that you need to surround the cell with, something.
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thanks Baru! Your explantions are very useful.
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your best bet is probably to read the guide again, then experiment with the planner
This is what I have been doing and even printed the guide out. Don't understand some of the terms used. I think it needs to be updated too. I have to break here and there, the more I read the more confused I get. Where's the guide to the planner?
Playing with the planner the "Overclocked Heat Vent" is the best thing to put next to the cell? Then if that is the case it's impossible to keep cool 3 sets of quads, each set with 2.
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What is a kk EU? What is tuble? If 1 cell produces 2kk EU and 2 cells produce 4kk EU then does a quad cell produce 8kk EU or 16kk EU? Thinking 3 would double the 4kk EU of the 2 cells equaling 8 then doubling again with the forth making 16kk Eu. "For each adjacent uranium cell, the original cell will pulse another time". Won't the adjacent cell pulse once plus once more for the original cell being there. So is "1+# of adjacent cells" wrong being 1+2x# of adjacent cells?
4 (fully surrounded): 1 heat @ each element. Element being whatever is placed next ,being 1 of 4, to the cell, which will equal 4 heat? What are heat derivatos?
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So are you saying the vents are useless? Here's the planner but I don't understand it much. I've been learning by standing in front of the reactor and the explosions are a pain but pretty cool. I figured the vents would draw heat from the LZH.
http://www.talonfiremage.pwp.b…vye4mpj1qhzeufbdtrxe9rugw
I guess the question is what do you use to keep them the longest? The wiki can't be all that up to date. "Placing your reactor at the centre of a 3x3 cube of water is considered the very minimum in cooling requirements."
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Trying hard to learn this. Maybe someone can help me. Where is the latest info, is the wiki up to date? Do you still put it in water? What is wrong with my plan? I keep having to install new LZH. This is the best I can figure out how it should be, for now anyways. thanks!
Ok so I was way off on this one, but still learning.
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Minecraft has been crashing on me in world. Can someone point me it the right direction?
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you definely shoud read wiki.
It's not that I should, because I have, but how many times before I can understand it.
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It's not blowing the MFSU now but it is blowing the cable. I took out 4 of the cells and it doesn't blow but the MFSU doesn't charge.
Ok this seems real stupid to me but the redstone was stopping it from working. Only the left side wouldn't work and that's the side the redstone went out on. If you look close you can see the redstone going by the cable to the MFSu. It's the wire from RP2, if that matter at all.
Lol live and learn. It just blew the hell out of everything.
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How can I tell that? I think I have to have it going to something to use the EU-reader. It hooks up to the full one but not the new empty one. There's 0 reading to the one it hooks up to.
From the planner: Output EU: 128,000,000 Active EU/t 640 EU/t
Can the input to the MFSU be only 512?
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Everything was working fine. I had it off for several days now. I saw the EU-Detector cable and wondering what it was I hooked it up coming out of the reactor. I turned the reactor on and one MFSU blew. Took it off add tried several times to charge the mfsu to no avail. Disconnected the cable to the MFSU and tried again, no luck. It just keeps blowing. Doing something wrong?
http://img832.imageshack.us/img832/5025/20130101163229.png
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Fixed it. Downgraded forge from 481 to 480.
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Updated minecraft to 1.4.6 - updated all mods - removed some, added some
---- Minecraft Crash Report ----
// Ooh. Shiny.Time: 12/25/12 11:38 AM
Description: Failed to start gamejava.lang.NullPointerException
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 439685464 bytes (419 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 Optifine OptiFine_1.4.6_HD_U_A2 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Errored
BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Errored
BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Errored
BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Errored
BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Errored
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Errored
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.176-lf.jar) Unloaded->Constructed
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Errored
craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Errored
DiamondMeter [Diamond Meter] (DiamondMeter 2.1.5.zip) Unloaded->Errored
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Errored
Forestry [Forestry for Minecraft] (forestry-A-1.6.4.1.jar) Unloaded->Constructed
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Errored
Railcraft [Railcraft] (Railcraft_1.4.6-6.12.2.0.zip) Unloaded->Errored
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
mod_ReiMinimap [mod_ReiMinimap] (ReiMinimap_v3.2_06.zip) Unloaded->Constructed
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a40.zip) Unloaded->Errored
LWJGL: 2.8.5
OpenGL: ATI Mobility Radeon HD 3400 Series GL version 2.1.8787, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Hov2-TP.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null