This along with some buildcraft pipes gives more sugarcane than you can pump into a compacting recycler. I use some of it on the side for biogas.
I have found that you need a surprisingly small amount of biochaff to run a nice setup.
Posts by Diti
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If it is full it will output 64 heat. So that is 32EU with a Stirling Generator. I don't like putting anything that is not a multiple of 100 into steam so I'm not going to bother with that.
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I just finished filling up all six slots of my RTG so maybe I will use the empty nuclear reactor that I set aside for who knows what to try some MOX stuff out.
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I got nearly a whole RTG pellet. Ima be roll'n in the Plutonium!
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Did I get extremely lucky or did some mechanics change?
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Learning to mod/program isn't something you can do as a quick weekend project. Be nice if it was though.
Well I already know Java so that's a start. (Computer Science at university)
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Boy I wish this mod would update.
Maybe I should learn modding and take it upon myself...
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Everyone seems to be coming to the forum and suggesting ways to make IC2 more over powered. I like IC2 the way it is and I like the direction it is going.
IC2 appreciation thread.
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I like IC2, it hasn't stopped being fun, which I think is where our core differences lay.
IC2 has a linear progression, you must do things to achieve other things. It has always been like this. Thermal Expansion, Extra Utilities, MFR etc. have no progression, you can go from A -> Z without doing most of the other letters, including not starting out with A to get to the end goal. There's nothing about the devs forcing people to do anything, merely stick to the tech tree, which most modern mods just don't have. IC2 doesn't fit with a random, isn't necessary, jump stages feature (partly the reason crops never worked out), and what you're suggesting fits directly into this. IC2 is not TE or MFR, you have to make certain things to progress, and that's that. Nothing modular that lets you skip bits, nothing there just to undercut some other mod's feature, just a somewhat flexible tech tree that you must follow in order to get to the "end".
Amen to that.
I'm not a big fan of having 99 mods and being able to go from a>z in an hour.
I love IC (and now IC2 (and now IC2 exp)) for what is is, for better or for worse, in sickness and in health.
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Put one condenser at the end of the two kinetic steam generators(KSG).
Right now the condenser that is beside the KSG is condensing the steam before it can get tot he second KSG.
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Awesome design, I will probably be using that one now.
I don't know how to embed images
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After using this mod for a few week I find it strange that the diamond drill is not the most durable. I suggest that you make the diamond drill the most durable but the carbon one still faster.
Also the expansion cards are backwards. The silk touch gives the fortune upgrade to the machine and the fortune card gives silk touch to the machine.
Otherwise, I like it more then the Buildcraft quarry. It feels more Industrialcraft.
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I think the best way to get exact multiples without fluctuation is to use just double and single cells without any heat exchangers and only heat vents.
EDIT:
Something along these lines.
21p7e4aqrhl6wa59cv53ncou1goep7k5cjmeb6rqwaxoqzyhnl8ohy0hos2pgz7del9itepwqj7ru2o
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I feel like you should change the data region around. It is difficult to read headings and values when it is all stored in a text box.
It would be better if that part was a little bit more like the old one with headings that have their own spot in the GUI.
You should also add stats like max temp, melting temp, etc.If you are feeling really ambitious, add a liquid coolant feature for the 5x5 reactor design. Though this probably isn't necessary because who doesn't keep the reactor's coolant full all the time.
Also, thanks so much for this! I was almost thinking of doing this but I have little experience in Java so that stopped me.
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Wow, thanks a bunch!
I probably should have been able to figure that out myself.
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I', getting a similar error but mine plays for about a second then says shutting down internal server.
It only happens when I try to play my main world. My test world is fine.
The latest stable version I have found is 642, upgrading to any other just give the same sort of error.
Unfortunately I don't really know how to interpret the crash report.
---- Minecraft Crash Report ----
// Who set us up the TNT?Time: 18/10/14 10:21 AM
Description: Unexpected errorjava.lang.NoSuchFieldError: defaultVolume
at mods.immibis.am2.TileAM2Base.updateSound(TileAM2Base.java:98)
at mods.immibis.am2.TileAM2Base.onDataPacket(TileAM2Base.java:89)
at mods.immibis.core.api.porting.PortableTileEntity.onDataPacket(PortableTileEntity.java:12)
at net.minecraft.client.network.NetHandlerPlayClient.func_147273_a(NetHandlerPlayClient.java:1138)
at net.minecraft.network.play.server.S35PacketUpdateTileEntity.func_148833_a(SourceFile:55)
at net.minecraft.network.play.server.S35PacketUpdateTileEntity.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1591)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at mods.immibis.am2.TileAM2Base.updateSound(TileAM2Base.java:98)
at mods.immibis.am2.TileAM2Base.onDataPacket(TileAM2Base.java:89)
at mods.immibis.core.api.porting.PortableTileEntity.onDataPacket(PortableTileEntity.java:12)
at net.minecraft.client.network.NetHandlerPlayClient.func_147273_a(NetHandlerPlayClient.java:1138)
at net.minecraft.network.play.server.S35PacketUpdateTileEntity.func_148833_a(SourceFile:55)
at net.minecraft.network.play.server.S35PacketUpdateTileEntity.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['conrad1994'/273, l='MpServer', x=2201.40, y=62.62, z=811.33]]
Chunk stats: MultiplayerChunkCache: 5, 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-104,64,256), Chunk: (at 8,4,0 in -7,16; contains blocks -112,0,256 to -97,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 5128734 game time, 7611990 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 198 total; [[EMITTED]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 267421744 bytes (255 MB) / 693297152 bytes (661 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96
FML: MCP v9.05 FML v7.10.84.1217 Minecraft Forge 10.13.1.1217 19 mods loaded, 19 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.84.1217} [Forge Mod Loader] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.1.1217} [Minecraft Forge] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.13} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.2.650-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.650-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{59.0.1} [Immibis Core] (immibis-core-59.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedMachines{59.0.1} [Advanced Machines] (advanced-machines-59.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{6.0.18} [BuildCraft] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{6.0.18} [BC Builders] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{6.0.18} [BC Energy] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{6.0.18} [BC Factory] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{6.0.18} [BC Transport] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{6.0.18} [BC Silicon] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.4.6} [EnderStorage] (EnderStorage-1.7.10-1.4.4.6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl{1.7.10.08} [Nuclear Control] (ic2nc-1.7.10-1.7.10.08.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.1.1217
LWJGL: 2.9.1
OpenGL: GeForce GTX 460 SE/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32pack.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: On (16) -
A biogas setup will not create positive energy if you convert it to EU then use that EU to power an electric heat generator. Get the biogas to also pump into an adjacent liquid heat generator to heat the fermenter.
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It'd be great if Heat Conductor can be placed as a "wire" to transmit heat
I second this!
Maybe different tiers of heat conductor based on what it is made of. To hot and it will melt.
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ya, might as well