
Chocohead Drowning in mods.
- Male
- from Badly generated chunks.
- Member since Feb 11th 2013
- Last Activity:
- Thread Conflicting recipe when trying to add Galacticraft items to IC2 recipes?
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Chocohead
Replied to the thread [IC2 Exp][1.10.x] Advanced Solar Panels v4.0.4 - Hey I remember that!.Post(Quote from BookerTheGeek)
There is more protection against that in the latest update of Advanced Solar Panels, still not entirely sure of the cause though. Most likely config related so I'd keep an eye out in the logs for anything unexpected.
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Chocohead
Replied to the thread SM84CE's modding help thread.Post(Quote from SM84CE)
The fact you got some from both is what you'd expect, ItemReactorUranium will override some of them but doesn't need to override all of them as the superclass will handle them sufficiently. All you've got to do is make sure the ones… -
Chocohead
Replied to the thread SM84CE's modding help thread.PostYou don't extend them both as IReactorComponent is an interface. You'll end up with something along the lines of
(Code, 1 line)
ItemUranium as a class doesn't exist, it was just to save me having to type out ItemReactorUranium each time. It has the… -
Chocohead
Replied to the thread Need help with IC2_experimental adding UU matter recipe.PostIn the [balance / uu-values / predefined] section of the IC2.ini config file you'll want something like
(Code, 2 lines)
Where 500 can be substituted by how many mb of UU it takes to replicate. I think at least, if it doesn't work I can double check for… -
Chocohead
Replied to the thread [IC2 Exp][1.10.x] Gravitation Suite v3.0.0 - The last of the three.Post(Quote from Romzes)
You can add it yourself using the TreeChopper config, you'll want to add gravisuite.advancedChainsaw to the "Whitelisted items" list
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Chocohead
Replied to the thread SM84CE's modding help thread.PostYou'll definitely want to implement IReactorComponent, for a simple fuel rod I guess you would just follow the same logic that ItemReactorUranium does to implement all the methods. Some of the IReactorComponent methods aren't typically needed for a fuel… -
Chocohead
Replied to the thread [IC2 Exp][1.10.x] Gravitation Suite v3.0.0 - The last of the three.Post(Quote from Kane Hart)
I've not had any desyncing problems in particular with the drill, I'd have expected the Vajra would be more likely to cause it breaking blocks instantly. Was it with one mode of the drill or just in general? -
Chocohead
Replied to the thread Anyway to add crops to IC2 for 1.12.2?.PostWhilst it is certainly possible to add new crops into the game using the API, I don't think there is anything for adding them via scripty type files. I guess technically speaking it would be quite simple to add crops that had basic requirements defined… -
Chocohead
Replied to the thread SM84CE's modding help thread.PostThe API jar on Jenkins contains the source files the for API interfaces as well as the compiled versions which document a rough outline of how they're meant to be used. Beyond that you're welcome to ask here or take a look into the dev jar to see how IC2… -
Chocohead
Replied to the thread [IC2 Exp][1.10.x] Advanced Solar Panels v4.0.4 - Hey I remember that!.PostA timeless cloning feature. I wonder if the extra JEI items' special surprises will get found too...
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Chocohead
Replied to the thread Voltage 1.7.10.PostYou can use Uncomplication to fix the enet on 1.7, but you'll have to make sure you configure it if you don't want the recipe changes too.
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Chocohead
Replied to the thread [IC2 Exp][1.10.x] Gravitation Suite v3.0.0 - The last of the three.Post(Quote from Romzes)
That's on IC2, if you update to IC2 2.8.110 the recipe will work. -
Chocohead
Replied to the thread [IC2 Exp][1.10.x] Gravitation Suite v3.0.0 - The last of the three.Post -
Chocohead
Replied to the thread Mining laser feature.PostThat was part of the changelog in 107, the full 109 changelog on Curse covers every change from the last release (72) to 109. Full Drop just needs anything newer than 106, it isn't fixing a bug per say just tweaking the balance of the mining laser.
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Chocohead
Replied to the thread [IC2 Exp][1.10.x] Advanced Machines - It's all new.Post -
Chocohead
Replied to the thread [IC2 Exp][1.10.x] Advanced Machines - It's all new.Post -
Chocohead
Replied to the thread Fuel of BuildCraft.PostBuildCraft hasn't worked out their own balancing numbers fully yet, support will be added once it enters beta. No idea when that'll be (don't think the BC team knows either), but there is no guarantees any value for the other fluids we add now would be… -
Chocohead
Replied to the thread How does the blast furnace work?.PostThe Blast Furnace needs three things to run, iron ingots to make the steel with, heat and air.
- Iron ingots are the simplest, that's just your normal vanilla iron. If you forget it then it might look like the blast furnace isn't working as it will stop
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Chocohead
Replied to the thread Need for long distance energy travel.PostEnergy is sent in packets, the size of the packet determines the tier (and thus whether a machine can accept it or a cable can transfer it). A solar panel produces ~1EU so you'll have 1 EU sized packets sent down the cable. With floored loss turned on… -
Chocohead
Replied to the thread Need for long distance energy travel.PostAll cables have to be loaded in order for power to be able to flow down them, it produces problems to try and simulate unloaded things. Using transformers in up transforming mode to increase the power tier is the best way to avoid cable loss as the…