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Chocohead Drowning in mods.

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  • Member since Feb 11th 2013
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  • The normal jar is obfuscated to work with a normal jar, you'll need to either obfuscate your mod to test it (which is kind of annoying, especially for debugging) or deobfuscate IC2's jar to test using it. You'll want something like BON for doing that.
  • Chocohead

    Post
    I did mention what you'd need, but you've had long enough to work it out so you'll get the answer anyway :P
    (Code, 37 lines)

    Block cutting blades are just items which implement IBlockCuttingBlade which is fairly clear on how to implement given all you…
  • Chocohead

    Post
    There isn't a set way that a fuel rods generates heat, it's all down to how the fuel rod itself implements it. Hence you can have MOX for example that will scale with heat in a fluid reactor (as annoying as it might be) whilst uranium doesn't care. If…
  • Chocohead

    Replied to the thread [IC2 Exp | 1.12.2] IC2Guns addon.
    Post
    The rifle doesn't seem to be finished yet, it's just an item which doesn't stack at the moment.
  • Chocohead

    Replied to the thread [IC2 Exp | 1.12.2] IC2Guns addon.
    Post
    An addon style we've not seen in a long time, looking forward to see how it turns out.

    As for your NBT issue, the ItemStack constructor is a little misleading in that whilst it takes in an NBTTagCompound, that's only for Forge's capabilities and not…
  • Greg's completely misread the crash, clearly the conflicting recipe is the one you're adding, as that's what's in the crash report :P There will be a warning in the log immediately before which recipe it is conflicting with that was already present.

    The…
  • (Quote from BookerTheGeek)

    There is more protection against that in the latest update of Advanced Solar Panels, still not entirely sure of the cause though. Most likely config related so I'd keep an eye out in the logs for anything unexpected.
  • Chocohead

    Post
    (Quote from SM84CE)

    The fact you got some from both is what you'd expect, ItemReactorUranium will override some of them but doesn't need to override all of them as the superclass will handle them sufficiently. All you've got to do is make sure the ones…
  • Chocohead

    Post
    You don't extend them both as IReactorComponent is an interface. You'll end up with something along the lines of
    (Code, 1 line)

    ItemUranium as a class doesn't exist, it was just to save me having to type out ItemReactorUranium each time. It has the…
  • Chocohead

    Post
    In the [balance / uu-values / predefined] section of the IC2.ini config file you'll want something like

    (Code, 2 lines)

    Where 500 can be substituted by how many mb of UU it takes to replicate. I think at least, if it doesn't work I can double check for…
  • (Quote from Romzes)

    You can add it yourself using the TreeChopper config, you'll want to add gravisuite.advancedChainsaw to the "Whitelisted items" list
  • Chocohead

    Post
    You'll definitely want to implement IReactorComponent, for a simple fuel rod I guess you would just follow the same logic that ItemReactorUranium does to implement all the methods. Some of the IReactorComponent methods aren't typically needed for a fuel…
  • (Quote from Kane Hart)

    I've not had any desyncing problems in particular with the drill, I'd have expected the Vajra would be more likely to cause it breaking blocks instantly. Was it with one mode of the drill or just in general?
  • Chocohead

    Post
    Whilst it is certainly possible to add new crops into the game using the API, I don't think there is anything for adding them via scripty type files. I guess technically speaking it would be quite simple to add crops that had basic requirements defined…
  • Chocohead

    Post
    The API jar on Jenkins contains the source files the for API interfaces as well as the compiled versions which document a rough outline of how they're meant to be used. Beyond that you're welcome to ask here or take a look into the dev jar to see how IC2…
  • A timeless cloning feature. I wonder if the extra JEI items' special surprises will get found too...
  • Chocohead

    Replied to the thread Voltage 1.7.10.
    Post
    You can use Uncomplication to fix the enet on 1.7, but you'll have to make sure you configure it if you don't want the recipe changes too.
  • (Quote from Romzes)

    That's on IC2, if you update to IC2 2.8.110 the recipe will work.
  • (Quote from Romzes)

    I guess you could call it that.
  • Chocohead

    Replied to the thread Mining laser feature.
    Post
    That was part of the changelog in 107, the full 109 changelog on Curse covers every change from the last release (72) to 109. Full Drop just needs anything newer than 106, it isn't fixing a bug per say just tweaking the balance of the mining laser.