Greg, can you add something to automatically fill buckets with milk ? [Or change IC² pump to "extract" milk from cows]
I would love one of these, then I can stick my Camerupt next to it and have infinite lava
Greg, can you add something to automatically fill buckets with milk ? [Or change IC² pump to "extract" milk from cows]
I would love one of these, then I can stick my Camerupt next to it and have infinite lava
you can get chrome from redstone if i'm not wrong, but it takes enormous amounts of redstone.
my turtles should be bringing me enough redstone to build a reactor some time in the next month or so lol, currently they are being run off the spare hydrogen cells i get from bauxite
I see one problem with the" negates the shocking effect completely" part, for one, electric flows through metal, thus making the shock worse instead of helping. If anything, plastic or rubber armor would be better for that. Btw, it would be interesting to have Eu going through water, perhaps as a trap to shock players swiming in a pool with exposed wire, having a range of 16 blocks
someone obviously does not know much about how electrical properties of materials effect electrocution risks...
The metal armour blocking electric shocks was a very good idea
The safest place to be to protect oneself from an electrical discharge is inside a highly conducting shell. the charge will all flow to the out side of the shell, thereby protecting anything inside.
This would mean that the perfect armour against electrical shock would be one made of superconductor.
plastic or rubber armour is a very very bad choice once the energy gets high enough, as they will breakdown rather than conducting, which would result in a very large production of heat, which would cause severe burns.
Suggested reading:
http://en.wikipedia.org/wiki/Faraday_cage
edit: note in the reading where it mentions that the faraday suit used by linemen has been tested up to 1.15 MV, the theoretical limit would be based on the power that tries to flow thru the suit, not the voltage applied
edit: for the magnetic equivalent see http://en.wikipedia.org/wiki/Mu-metal
Rockwool is intended to be used as building material, but if you don't like it you can recycle it or throw it in lava (or void pipe).
i guess i could go and re-texture it, i don't like the look of wool buildings
edit: On the Implosion Compressor:
why not also use it for HPHT production of carbon fiber from charcoal dust?
if you have that much carbon fiber available, then it needs a use:
The carbon fiber -> carbon plates, which then could be used as a component for the walls of the fusion reactor, as the plans for the ITER utilize mainly carbon interior walls with an embedded lithium blanket (at least last time i checked that was the plan).
are there any plans to implement a use of slag? lots of it is building up, and i don't particularly want chests full of rockwool
Y U NO use Aluminium Blocks as building Material? They are Mobspawn Proof (like all GregTech-NonOre-Blocks), what means that even in absolute Darkness, no Mob can spawn on them!
mainly cause i use which pixelmon prevents hostile mobs spawning, so i never thought about it, also the making smaller versions of the plates would make covering an entire base in aluminium much more feasible, I do have a few stacks of blocks, but would need many many more times to properly plate the base.
edit: the ability to paint them would be nice, like how anodized aluminium is relatively easy to colour irl.
edit: would aperture science turtle upgrades interfere somehow with the rock cutter? i can't seem to craft one.
Display MoreGreg have you ever used or considered adding compatibility to your mod with the Extra Bees mod for forestry.
Especially now that forge has the BC liquids api inbuilt.
Acid
Poison
Liquid Nitrogen
being the 3 liquids this mod adds that may be interesting.
Such as an additional method of cooling reactors, acid for use with your industrial grinder and poison... who knows perhaps something crop related.
liquid nitrogen (LN2) should not be used for cooling reactors, it is one of the worst possible choices, due to being cold. coolant for a nuclear reactor must be very hot, the coolant is a heat exchanger, for getting the heat to somewhere it can be used to make electricity (ie turning water to steam for turbines, etc)
otherwise, LN2 has some nice industrial applications, such as HTc superconductors (for if you can't make roomtemp ones), cryo-coolant for systems that do not needs liquid helium temperatures, etc.
Any ideas on what to do with an over abundance of aluminium? I have stacks of blocks of it building up from my hydrogen plant (i use hydrogen cells to power my turtles, and am stockpiling for when i get the materials for a fusion reactor)
idea: add some sorta generic building material, maybe thin plates that act like redpower covers, but can be painted, made from either compressing aluminium blocks, or preferably from rolling machine.
on the LN2 topic, it has some very nice industrial uses, but reactor coolant is not one of them. Generally the coolant for a reactor is used for heat exchange, for transfering the heat over to water for steam. This means that LN2 (which is about 77K or so) would be a very very bad idea for use in a nuclear reactor coolant. A much better idea would be gaseous helium (which is one of the choices for some Gen IV gas cooled fast reactors)
Idea: The uranium centrifuge recipe could produce uranium, thorium and plutonium ingots instead of cells. Uranium ingots would not be able to be macerated to uranium dust as that would cause an infinite loop. This would fix the stacking problems. Thorium and plutonium ingots would be new items that could be placed in cells.
Edit: Greg, no comment on sheldonite ore being OP?
other option would be to have it produce enriched uranium ingots, which could be used for uranium cells, where normal uranium could not.
Display MoreFirst of all, this is the best mod for MC there is, period. TY!
1. The Luminator hitbox really needs to be adjusted. The graphic is pretty thin, but the hitbox is an entire block. Making them very annoying to use
2. Love to see the induction furnace be able to handle 512+ eu or have a way to upgrade it to 512+ eu. Honestly it would be nice to be able to upgrade all the machines to handle 512+ eu. No biggie though
3. I'd like to see the water mills more usable, or a way to get power from flowing water. Hydroelectric power is a good source of power IRL.
most any other issues I have already been fixed in the beta versions.
Thanks again. I mainly posted this to see if the Luminator hitbox could be adjusted
(edited, yeah I meant mills)
I agree that the luminator needs to have its hitbox adjusted. maybe look at the iron fences as well.
Are there any breeder or regular reactor designs using thorium, helium, plutonium, and iridium neutron reflectors? (Any reactor design that only uses gregtech fuel, but can use any cooling method)
I believe you want a gas cooled fast reactor (GCFR). It would use helium gas as the coolant/heat exchanger, not in the cell shaped thingys, pumped in a closed loop instead. It could be designed to use neutron reflectors instead of control rods, just have a normally subcritical assembly, and use neutron reflectors to control which areas are at critical mass.
This system would be run on uranium/plutonium fuel, as it would breed plutonium from the uranium (and thereby last a very very long time between refueling). it could also burn thorium, but then you don't get the plutonium, so lasts shorter time, due to not breeding fuel as it runs.
http://en.wikipedia.org/wiki/Gas-cooled_fast_reactor also http://www.uxc.com/smr/uxc_SMRDetail.aspx?key=ALLEGRO
this design uses control rods, but it could also be made using the neutron reflector based control system instead.
Edit: most of the generation IV reactor designs (all current commercial reactors are gen III or lower) are breeder reactors, as they produce the same or greater power, and get more than 100 times more energy per mass of fuel. The exceptions are the thorium designs, which use less fuel at a time, so technically need more refueling, but the fuel is more abundant, so ends up being about the same efficiency in terms of energy/mass of fuel (until the thorium mines run out, then uranium in seawater becomes much much more abundant than thorium)
Edit: how a neutron reflector based control system would work:
the fuel in the reactor is arranged in a tall column, such that the width of the column would not allow for critical mass under normal circumstances. If a neutron reflector is partially lowered around the top of the column, the part inside the reflector reaches critical mass and starts to produce energy. to increase the output, lower the reflector more, to decrease the output, raise the reflector (in case of power failure the reflector is completely removed via some sorta spring/magnet arrangement and optional neutron absorbing rods fall inside the column to force stop any reactions). as the reactor continues to burn fuel, the fuel at the top burns out first, so the neutron reflector can be lowered over that without causing extra heat production.
to refuel the reactor, place the new fuel at the bottom and extract the spent fuel from the top, also raise the reflectors accordingly.
If you need to know anything else about the basic principles behind nuclear reactor design, just ask
Display MoreRecipes Suggestion:
Grinder: 64 Coal --> 64 Coal Dust + 1 Thorium Dust (I know the grinder haven't currently the ability to detect a numbers of items in a slot but ...) You know why Coal-based power plants are more dangerous than Nuclear one , with the radioactivity point of view ? Because Coal contains a lot of Thorium (say it to Angela :D)
Industrial Electrolyzer: Soulsand --> Mercury (I've always known that sand was toxic). Or it could replace sand in the Centrifuge Recipe.
In my mind, you should add a fourth Nuclear Fuel to your list: why ? Because Thorium isn't supposed to be as efficient as Uranium, simply cheaper (Thorium can be found everywhere). So Thorium should be a byproducts from Grinder, and why not an ore (I would like to see it in the nether). Current Thorium could be replaced by another radioactive elements (I let you chose, there are plenthy of these ^^).
Next Machine Suggestion: Particle Separator.
How would it works ? As a Mass Spectrometer ( http://de.wikipedia.org/wiki/Massenspektrometrie , especially for you, in german ^^), but sharing materials into different Isotope as a way of Extracting/Centrifuging/BetterThanGrinding elements. Of course it would be SUPER expensive, would need tons of machines (multi block structure including Magnetizer, as an example) but would at the end provide you the ULTIMATE PROFIT! I mean here that you wold have maybe up to 2 byproducts per ore (ex: Iron Ore = Iron Dust [2] + Copper Dust [0.5] + Tin Dust [0.25]. This is an example because it's the basical composition of Iron Ore. It would also have some recipes from the Centrifuge with higher speed, slightly better profits.
The only thing that could be implemented after that (I'm speaking about machines processing stuff only, not massfabs and better than massfabs, not the rest ...) would be an advanced way of compressing-exctracting.
Edit: I knew what would happen with the guy discussing about the T-word --> Guess why the guy under my post deleted 2 post ? No, simply kidding, I believe he multi-posted
Btw, I've had a "fatal error" with Google Chrome twice today (only on the forum). Has it happen to someone else ?
I had suggested something similar, where a thorium ore is implemented which is 3x more common than uranium (ie make uranium 1/4 as common as it is now, then make the thorium ore 3x more common than that). then have the uranium ore refine in the centrifuge to just give uranium cells, then have the re-enriched isotope cells (which would be Pu-239/240, not U-235) go into the extractor to get plutonium cells. This way thorium reactors are easier to fuel, but uranium ones have much more energy potential (you get the plutonium cells, at a 1:8 ratio of uranium:plutonium)
Why this is realistic: Plutonium is made from the U-238, uranium fueled reactors use the 235 for fission, which is a very small mass faction of the natural uranium. so, if you could take the natural uranium and bombard it with neutrons to convert the U-238 into Pu-239 and Pu-240 then you would get much much more reactor fuel from the uranium. Balance for making this work in the nukes: have the plutonium cells need to be extracted to make pure Pu-239 cells, as any Pu-240 mixed in will make it unsuitable for use in weapons (it undergoes spontaneous fission, which releases neutrons prematurely, which ruins a bomb, still works fine in a reactor).
This is why the generation IV reactors will get 100-200x more energy per mass unit of fuel, they will internally convert U-238 into plutonium, then burn that, thereby increasing the available fissile material by a factor of 100 or so.
Dont worry, I'm coding a complex version of Platinum Ore into the Worldgen-Code of the End. All I need to do now, is going to Wikipedia, before starting it.
as in mining asteroid ore, and having that contain larger than average quantities of certain minerals, to reflect the greater abundance of certain dense minerals in asteroids than on earth (due to sinking to the earth's core when it was still liquid at the surface), these minerals being tungsten, platinium, iridium, rhenium, osmium, etc?
i mainly use metallurgy to make the ores spawn in more realistic vein sizes. i drop the number of veins in a chunk down to 1, then increase the number of ore per vein to make it a bit less than total before.
Just because you don't have lag issues with TNT (every 30 s) doesn't mean that no one else does.
TNT lagged out my old computer like crazy, even without mods. Therefore, if radiation had been implemented as you suggested I couldn't have used any form of nuclear power.
Also, even receiving tick events can cause lag in large numbers, say with 20 reactors on a home server, because of the overhead required to manage the events
a computer unable to handle what i mentioned would not be able to handle the E-net system either, so would not be able to use IC2 at all, so is not really relevant to the discussion. The 20 reactors you mentioned would cause much much more lag due to the number of ticks for the fuel updating than for the radiation implemented the way i mentioned.
I'm not a coder
I just say that was the issue pointed out by devteam when radiation has been suggested.
i could write a turtle program to apply the radiation in a realistic time if the blocks exisited (i do something similar for my shell mining turtle program, so getting the game to do it shouldn't generate that much lag
so would generate too much lag to, over 1000-2000 ticks, update every block in a 5 block radius of the reactor (less than 1000 blocks)? This can be done in shells, so first do every block 1 away, then 2 away, then 3 away, with increasing time delays between to reduce the number of calculations per tick.
unless i am misunderstanding something, it should generate about as much lag as detonating a couple tnt every 20-30s
hmm maybe i should go about locating a stronghold sometime then... though atm i get platinum from metallurgy. for the asteroids, you can have some sorta "asteroid ore" and have it macerate to give several dusts that you might get out of an asteroid.
now that the grinder can take liquids, any chance of making mercury a liquid? then i can stick the stacks and stacks of it i have into a RC or quantum tank