Posts by Uu matter 37

    [spoiler]Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game


    --- BEGIN ERROR REPORT cce24248 --------
    Full report at:
    /Users/hgoodboy/Desktop/ftb launcher/MindCrack/minecraft/crash-reports/crash-2013-03-10_10.56.08-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 3/10/13 10:56 AM

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_37, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 192262008 bytes (183 MB) / 266272768 bytes (253 MB) up to 4286251008 bytes (4087 MB)
    JVM Flags: 5 total; -Xms256M -Xmx4096M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 Feed The Beast Mod Pack 59 mods loaded, 59 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
    CoFHCore [CoFH Core] (CoFHCore.zip) Unloaded->Constructed
    DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.7]2.3.9.zip) Unloaded->Constructed
    mod_EllianDetector [mod_EllianDetector] (EllianDetector (1).jar) Unloaded->Constructed
    BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed
    ComputerCraft [ComputerCraft] (computercraft.zip) Unloaded->Constructed
    CCTurtle [ComputerCraft Turtles] (computercraft.zip) Unloaded->Constructed
    ThermalExpansion [Thermal Expansion] (thermalexpansion.zip) Unloaded->Constructed
    OmniTools [OmniTools] (omnitools.zip) Unloaded->Constructed
    IC2 [IndustrialCraft 2] (IC2.jar) Unloaded->Constructed
    AGCore [AdvGenerators] (IC2AdvGenerators²_Universal-3.3.0.zip) Unloaded->Errored
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl.zip) Unloaded->Constructed
    mod_InvTweaks [Inventory Tweaks] (InvTweaks.zip) Unloaded->Constructed
    IronChest [Iron Chest] (IronChest.zip) Unloaded->Constructed
    mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.3.0-178.jar) Unloaded->Constructed
    PortalGun [Portal Gun] (PortalGun.zip) Unloaded->Constructed
    StevesCarts [Steve's Carts] (StevesCarts.zip) Unloaded->Constructed
    BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed
    ExtrabiomesXL [ExtrabiomesXL] (extrabiomes.jar) Unloaded->Constructed
    Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed
    Thaumcraft [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed
    TwilightForest [The Twilight Forest] (TwilightForest.zip) Unloaded->Constructed
    AdvancedMachines [IC2 Advanced Machines Addon] (advancedmachines.zip) Unloaded->Constructed
    AdvancedSolarPanel [Advanced Solar Panels] (advancedsolarpanel.zip) Unloaded->Constructed
    BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed
    ChickenChunks [ChickenChunks] (chickenchunks.jar) Unloaded->Constructed
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed
    EnderStorage [EnderStorage] (enderstorage.jar) Unloaded->Constructed
    BinnieCore [Binnie Core] (extrabees.zip) Unloaded->Constructed
    ExtraBees [Extra Bees] (extrabees.zip) Unloaded->Constructed
    factorization [Factorization] (factorization.jar) Unloaded->Constructed
    Railcraft [Railcraft] (railcraft.jar) Unloaded->Constructed
    RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed
    RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed
    RedPowerMachine [RP Machine] (redpowermechanical.zip) Unloaded->Constructed
    RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed
    RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed
    RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed
    RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed
    RedPowerWorld [RP World] (redpowermechanical.zip) Unloaded->Constructed
    RedPowerControl [RP Control] (redpowermechanical.zip) Unloaded->Constructed
    ThermalExpansion|Factory [Factory] (thermalexpansion.zip) Unloaded->Constructed
    ThermalExpansion|Energy [Energy] (thermalexpansion.zip) Unloaded->Constructed
    ThermalExpansion|Transport [Transport] (thermalexpansion.zip) Unloaded->Constructed
    GregTech_Addon [GregTech-Addon] (gregtechmod (2).zip) Unloaded->Constructed
    IC2CA [IndustrialCraft 2 Combo Armors] (industrialcraft2comboarmors-1.13 and a half.zip) Unloaded->Constructed
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_7.zip) Unloaded->Constructed
    ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed
    NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed
    drceph.petrogen [Petroleum Generator] (petrogen.zip) Unloaded->Constructed
    mod_ReiMinimap [mod_ReiMinimap] (reiminimap.zip) Unloaded->Constructed
    SoulShards [SoulShards] (soulshards.zip) Unloaded->Constructed
    LWJGL: 2.4.2
    OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-7.32.12, Intel Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: f4113n.AdvGenerators.AGCore
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:130)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:412)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:746)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.ClassNotFoundException: f4113n.AdvGenerators.AGCore
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:247)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:418)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:494)
    ... 5 more
    Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.ClassNotFoundException: f4113n.core.FBase
    at codechicken.nei.asm.NEITransformer.transform(NEITransformer.java:158)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
    ... 32 more
    Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: f4113n.core.FBase
    at codechicken.core.asm.ClassHeirachyManager.classExtends(ClassHeirachyManager.java:65)
    at codechicken.core.asm.ClassHeirachyManager.classExtends(ClassHeirachyManager.java:71)
    at codechicken.core.asm.ClassHeirachyManager.classExtends(ClassHeirachyManager.java:29)
    at codechicken.nei.asm.NEITransformer.transformer001(NEITransformer.java:34)
    at codechicken.nei.asm.NEITransformer.transform(NEITransformer.java:150)
    ... 34 more

    --- END ERROR REPORT b09ded87 ----------


    /spoiler]


    i had to cut some off as it was too long, it only happons when i add this addon to FTB mindcrack pack with a few extra mods.


    any plans for new armor sets besides the exo suit?

    Uhhm, the Forge-OreDictionary has entries for Wood and Planks, even for STICKS!!! If Buildcraft would use those, like IC² and every other large Forge-Mod does, then it would be possible to craft it using that Wood. And I made my Batbox from Fir-Wooden-Planks, so your argument is invalid.

    Edit:
    V2.74d:
    New Material to build your Super-Safe Bunkers: Tungstensteel! But not just Tungstensteel, VACUUM HARDENED TUNGSTENSTEEL!!! Regular Vacuum hardened Steel, is one of the best Materials one can imagine. Many popular Space Stations have been made of it, like the infamous Death Egg, which fell 3 times back onto the Planet WITHOUT EVEN DENTING the vacuum hardened Outer Hull!!! Now combine that with the hardness of Tungsten, and you get a Material, which can resist explosions like Iridium! But not only that! Its awesome dark Blue look, and the possibility to combine it with Iridium to make it EVEN STRONGER, are perfect for building Bases of it!



    Now, i want ftb to update greg-tech again... :wacko:

    Question; Is this iridium-reinforced tungston steel stronger than iridium reinforced stone?


    Could you update the recipe list with the dragon egg siphon and tungston steel?


    EDIT: so, you get tungston steel, then vacuum hardened tungston steel, then finally combine it with iridium stone to get iridium reinforced tungston steel?

    Metallurgy adds way too much Stuff to Worldgen, I think the unintended nerf is good for that sake. :P


    I would give you a release right now, but I changed tons of Stuff in regards to OreDictionary-Unification, so I don't know If I accidently broke Recipes. But I added now a Config to determine into which Mods Ingots/Dusts/Gems, the Stuff gets converted. Options for that Feature are Forestry, Railcraft, Redpower and Thermal Expansion inside the Config, you could enable all at once with no Problem (this is very handy, when you update your World to a newer MC).

    Oh and the ULTIMATE CHEAT ARMOR will also be Part of said Update, and ofcourse only be obtainable via Cheats.

    Is the ultimate cheat armor nanite or force field suit?
    What will it do, because quantum is just about as good as it will get.

    PS: I will probably award myself the armor after I get very end game. (that is, if I ever get endgame). :rolleyes:

    Suggestion:

    A high-tier machine that can supply EU wirelessly to all LV devices in a certain radius. Recipe should be expensive and should require end-game tech (iridium + titanium + chrome). Exact parameters can be tweaked, but it could be something like:

    Name: RF Power Terminal
    Volume: 8 blocks in any direction i.e. 17x17x17
    Input: up to 128 EU/t
    Output: 8 EU/t to any LV-only device in the area that's not a transformer/energy storage unit. Alternatively, LV devices must be explicitly upgraded with a RF Power Receiver to accept EU, with each level of upgrade providing 2 EU/t
    Loss: 50% eu lost to wireless transmission (i.e to supply one device with 8 EU/t, machine will consume 16 EU/t)
    Underlying technology (for recipe etc): http://en.wikipedia.org/wiki/Resonant_inductive_coupling

    This would be really convenient for powering translocators/buffers/sorters, especially in those pesky Forestry/Buildcraft/Railcraft automations where there is no natural source of EU wired close by.


    I was just about to post a suggestion for that. My original suggestion was for a Singularity Storage Uint or SSU. This device could store 10 billion eu. But at the time I could not think of specical abilities for it. All Greg tech storage systems have specical abilities, like the Aesu has a adjustable output. So then I thought of this idea: you could assign machines numbers or something like that. Then you could click on the GUI of the SSU and say that it will only output power to machines with the assigned number. There would be no cables connecting to 2 devices. However because the energy flows through the air basically there would be a limit for amount of blocks it could travel. The setup would be similar to wireless redstone.

    Looking at some items I have that currently seem important but have very few current uses... can you think of a use for nether stars? Either in terms of macerating or use?

    My idea! :D

    I thought that it could be used for particle accelerators and other planned features.
    Let's face it, now that we have our quantum armor and nano sabers, the hardest part of killing the wither is getting the skulls from the nether.