Posts by Uu matter 37

    [spoiler]Minecraft has crashed!

    Minecraft has stopped running because it encountered a problem; Failed to start game

    --- BEGIN ERROR REPORT cce24248 --------
    Full report at:
    /Users/hgoodboy/Desktop/ftb launcher/MindCrack/minecraft/crash-reports/crash-2013-03-10_10.56.08-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 3/10/13 10:56 AM

    -- System Details --
    Minecraft Version: 1.4.7
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_37, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 192262008 bytes (183 MB) / 266272768 bytes (253 MB) up to 4286251008 bytes (4087 MB)
    JVM Flags: 5 total; -Xms256M -Xmx4096M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge Feed The Beast Mod Pack 59 mods loaded, 59 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
    CoFHCore [CoFH Core] ( Unloaded->Constructed
    DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.7] Unloaded->Constructed
    mod_EllianDetector [mod_EllianDetector] (EllianDetector (1).jar) Unloaded->Constructed
    BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed
    ComputerCraft [ComputerCraft] ( Unloaded->Constructed
    CCTurtle [ComputerCraft Turtles] ( Unloaded->Constructed
    ThermalExpansion [Thermal Expansion] ( Unloaded->Constructed
    OmniTools [OmniTools] ( Unloaded->Constructed
    IC2 [IndustrialCraft 2] (IC2.jar) Unloaded->Constructed
    AGCore [AdvGenerators] (IC2AdvGenerators² Unloaded->Errored
    IC2NuclearControl [Nuclear Control] ( Unloaded->Constructed
    mod_InvTweaks [Inventory Tweaks] ( Unloaded->Constructed
    IronChest [Iron Chest] ( Unloaded->Constructed
    mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.3.0-178.jar) Unloaded->Constructed
    PortalGun [Portal Gun] ( Unloaded->Constructed
    StevesCarts [Steve's Carts] ( Unloaded->Constructed
    BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed
    ExtrabiomesXL [ExtrabiomesXL] (extrabiomes.jar) Unloaded->Constructed
    Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed
    Thaumcraft [Thaumcraft] ( Unloaded->Constructed
    TwilightForest [The Twilight Forest] ( Unloaded->Constructed
    AdvancedMachines [IC2 Advanced Machines Addon] ( Unloaded->Constructed
    AdvancedSolarPanel [Advanced Solar Panels] ( Unloaded->Constructed
    BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed
    ChickenChunks [ChickenChunks] (chickenchunks.jar) Unloaded->Constructed
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed
    EnderStorage [EnderStorage] (enderstorage.jar) Unloaded->Constructed
    BinnieCore [Binnie Core] ( Unloaded->Constructed
    ExtraBees [Extra Bees] ( Unloaded->Constructed
    factorization [Factorization] (factorization.jar) Unloaded->Constructed
    Railcraft [Railcraft] (railcraft.jar) Unloaded->Constructed
    RedPowerCore [RedPower] ( Unloaded->Constructed
    RedPowerBase [RP Base] ( Unloaded->Constructed
    RedPowerMachine [RP Machine] ( Unloaded->Constructed
    RedPowerCompat [RP Compat] ( Unloaded->Constructed
    RedPowerWiring [RP Wiring] ( Unloaded->Constructed
    RedPowerLogic [RP Logic] ( Unloaded->Constructed
    RedPowerLighting [RP Lighting] ( Unloaded->Constructed
    RedPowerWorld [RP World] ( Unloaded->Constructed
    RedPowerControl [RP Control] ( Unloaded->Constructed
    ThermalExpansion|Factory [Factory] ( Unloaded->Constructed
    ThermalExpansion|Energy [Energy] ( Unloaded->Constructed
    ThermalExpansion|Transport [Transport] ( Unloaded->Constructed
    GregTech_Addon [GregTech-Addon] (gregtechmod (2).zip) Unloaded->Constructed
    IC2CA [IndustrialCraft 2 Combo Armors] (industrialcraft2comboarmors-1.13 and a Unloaded->Constructed
    GraviSuite [Gravitation Suite] ( Unloaded->Constructed
    ModularForceFieldSystem [Modular ForceField System V2] ( Unloaded->Constructed
    NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed
    drceph.petrogen [Petroleum Generator] ( Unloaded->Constructed
    mod_ReiMinimap [mod_ReiMinimap] ( Unloaded->Constructed
    SoulShards [SoulShards] ( Unloaded->Constructed
    LWJGL: 2.4.2
    OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-7.32.12, Intel Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: f4113n.AdvGenerators.AGCore
    at cpw.mods.fml.common.LoadController.transition(
    at cpw.mods.fml.common.Loader.loadMods(
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(
    at net.minecraft.client.Minecraft.a(
    at asq.a(SourceFile:56)
    Caused by: java.lang.ClassNotFoundException: f4113n.AdvGenerators.AGCore
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(
    at java.lang.ClassLoader.loadClass(
    at java.lang.ClassLoader.loadClass(
    at cpw.mods.fml.common.ModClassLoader.loadClass(
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(
    at cpw.mods.fml.common.FMLModContainer.constructMod(
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    at cpw.mods.fml.common.LoadController.propogateStateMessage(
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    at cpw.mods.fml.common.LoadController.distributeStateMessage(
    at cpw.mods.fml.common.Loader.loadMods(
    ... 5 more
    Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.ClassNotFoundException: f4113n.core.FBase
    at codechicken.nei.asm.NEITransformer.transform(
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(
    ... 32 more
    Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: f4113n.core.FBase
    at codechicken.core.asm.ClassHeirachyManager.classExtends(
    at codechicken.core.asm.ClassHeirachyManager.classExtends(
    at codechicken.core.asm.ClassHeirachyManager.classExtends(
    at codechicken.nei.asm.NEITransformer.transformer001(
    at codechicken.nei.asm.NEITransformer.transform(
    ... 34 more

    --- END ERROR REPORT b09ded87 ----------


    i had to cut some off as it was too long, it only happons when i add this addon to FTB mindcrack pack with a few extra mods.

    Added the Wiremill. A Device, which increases the Cable Output per Ingot by 33-50%. It needs an undamaged Drawplate of Redpower to be crafted, as I dont wanna ruin the RP-Tech-Tree requirement of Diamond Block + Handsaw. *Hint: There is a secret Recipe*

    wow, surprised that was actually implemented, i think that was my suggestion a while back :D

    any plans for new armor sets besides the exo suit?

    Would anybody see my idea I posted a few pages back and give me some feedback on it?

    It is >>Here<< .

    I had an idea like that too, it was to store enchantments using a device. Say if you have a silk touch pick then you could take the silk touch off that pick and put it on some other ones for the cost of some energy and xp.

    suggestion: industrial enchantments, being able to enchant electric tools with a new enchantment table, these will be all new enchantments and not the normal ones, it will remain balanced by having a time limit. for example a haste enchantment on a electric tool might only last 5 min so its like potion effects...

    rubies spawn in desert biomes and sapphires spawn in ocean biomes.

    cooperite is sheldonite and spawns in the end along with 3 other ores.