No, there's nothing that can be configured automatically in the Steam Boiler.
Can any other type of steam producer be used instead of the IC2 Steam Boiler then? Like the MFR Steam Boiler?
No, there's nothing that can be configured automatically in the Steam Boiler.
Can any other type of steam producer be used instead of the IC2 Steam Boiler then? Like the MFR Steam Boiler?
Is there a way to have the mB setting changed automatically? Trying to eliminate micro-management.
Excuse me, but it's the only thing I installed today and without it, I'm able to play Infinity with everything running fine.
If you wish the full crash log, here it is: http://pastebin.com/Pw1DNXSg
AS I said, without the mod, everything works fine.
If you want to delete my post, feel free to do so.
I loved Gregtech back when I was playing FTB Monster but when I installed the latest version in FTB Infinity, the game crashed with this error:
java.lang.RuntimeException: ambiguous recipe: [[1xtile.netherores.ore.0@0] -> [5xic2.itemDust@2]]
at ic2.core.BasicMachineRecipeManager.displayError(BasicMachineRecipeManager.java:298)
at ic2.core.BasicMachineRecipeManager.addRecipe(BasicMachineRecipeManager.java:40)
at powercrystals.netherores.ores.Ores.registerMacerator(Ores.java:295)
at powercrystals.netherores.ores.Ores.registerPulverizing(Ores.java:265)
at powercrystals.netherores.NetherOresCore.registerOreDictDust(NetherOresCore.java:383)
at powercrystals.netherores.NetherOresCore.postInit(NetherOresCore.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
I'm trying to see how to fix this but as sick as I am today, I can grasp how to go about doing that. Any suggestions would be appreciated.
Would those ores be generated if I used MCEdit to delete explored chucks around my base?
I like the Gregtech Machines and really want to install this again, since I haven't play MC in quite a while, but I want to know if the Ore Generation that the mod uses can be disabled so as not to generate new ore and I won't have to make a new world. Can your machine use other ores from other mods to be built or run?
Since the developer is having a hard time fixing it, someone else did: IC2 Recipe Fixer mini mod.
It works.
Trying to make this and NEI says it is made with only one copper cable?!?!?
I get nothing when I used that.
I'm playing FTB Monster Pack with industrialcraft-2_2.0.397-experimental.
Can you please help?
I disabled it and it still is changing things? What do I need to do get completely shut it off?
Think I found it...will let you know.
Fixed, there were two lines I had to change.
since I'm not at the point where I can make the machines, but will the textures be back to normal on the 2nd or 3rd of April? It's April 2, 2014 now.
OK, thanks. I was having a problem with the config inputting duplicate entries and I got an "Overflow" crash.
Thanks, guys for tolerating me. Been having a rough week.
It exists,for now some option is now moved to other files.
I've checked the files and the only one that has any mention of the Macerator is the DynamicConfig.cfg file. Changed the settings and still can't make it.
ok, i can't find the option anymore either, must have been removed.
btw. can't you craft whatever you need the ic2 machines for in their gt equivalent?
No, you can't. NEI doesn't show that other recipe but the one that requires the Macerator.
@above
you can enable the regular ic2 machines in the gt config files.
Did that and it didn't work. Changed everything related to the Macerator and still I get no recipe. I disabled GregTech to see if I could get the recipe and I did. What exact lines do I need to change?
Removing the config files and starting over again to see if I can get this to work.
Nope, didn't work. Had to completely delete the config files as I got double entries for everything.
I can't enable the Macerator, nor can I get the recipe for it. I need that machine to create the Rotary Macerator from Advanced Machines. There are also some machines that this mod removes, like the Electric Furnace that's needed for another machine.
How do I enable them for the GregTech mod for 1.6.4?
What do I have to change in order to get the old macerator back? Can anyone please tell me?
I need to enable it for the Rotary Macerator from Advanced Machines.
Was wondering if you updated this to 1.6.4. Can't seem to find it and it was great.