what happened`? logged in, noone was online and GT machines were missing!
Posts by Pwnie2012
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i also think we shouldnt have this permadeath thing. Dying easily is enough, permadeath prevents us from going deep into the gt tech tree
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does frogcraft even work properly? i didnt work on it for a while and idk if linus did
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I normally test in the dev environment unless i use stuff w/ obfuscation/deobfuscation
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Rikka0_0
What License does original FC have? If you permit I would just use MIT or(L)GPL or so -
Ok, Linus pushed NEI support, latest build works w/ nei
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I was happy to see that someone update my mod to 1.6.4
I was so busy at the moment, dont have to time to do any modding
By the way,
I've come up with a idea about a entirely new energy network, that can improve the efficiency a lot(Don't have to do calculations in every ticks, just do calculations in some ticks - change of the energy network happens, eg. machine attach, detach, battery runs out)See this project at github, it's called SimElectricity, 1 of my friend and i have been working on it for a while, it can works now, but there are still many issues(eg. cable rendering, model of transformers and rechargable battery boxes)
Cool t osee you're alive! Looked at your project, it looks really cool and I like the resistor mechanic Uhm, your frogcraft source has many "par1, par2" parameters, is that intended or did you once decompile your mod and github it?
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I also found the problem.
The use of pneumatic compressor, artifacts does not come out.
DarkAsh would come out
(DarkAsh did not appear in the original)I'm sorry many times.
so... it's producing dark ash? (then i have to exclude it)
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Awesome, thank you
problem was that I used "Frogcraft" in the network mod id,ut it has to be "frogcraft" (lowercase since the modID is lowercase -.-) -
ok, 1.2 working guis, fixed npe
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Great job on the port, and thank you so much for porting it!
One or two things, though. There are missing recipes for Ultimate Hybrid Storage Unit, Academic City Windmill Base, and Gold Clod (does that have a recipe to begin with? IDK for sure.) Second, the Academic City Windmill is not generating EU. Third, on this version (1.1), I can't open any GUI on any machine.
I can't reproduce the gui issue, does the pneumatic compressor work for ou?
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FrogCraft is a mod which brings industrial chemistry to GregTech.
I ported the original FrogCraft to 1.6.4 since Rikka0_0 seems to be inactive and not willing to port the mod. LinusPhoenix and I will also port it to 1.7 and add contentDownload:
drone.ioThis requires Forge 9.11.1.964 or later, IC2e and the latest GregTech for 1.6.4.
Feel free to leave bug reports on the Github bugtracker! I will also do code optimizations on FC because at the moment many methods of doing stuff are much more performance intensive than they really need to be As GregoriusT does, I will also add config options on user request, either by GH Issues or on this Thread
Screenshots:
Coming later -
Ok, Updated FrogCraft to 1.1.
Now the Pneumatic Compressor worksLinus, we should definetly cooperate!
Ideas for future versions: Aluminium production out of bauxite, but more efficient by using Sodiumhydroxide and similar stuff (watch documentaries)
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Pwnie, would you consider co-working with me to port this to 1.7.2? As soon as NEI is updated for 1.7.2 I'll complete updating Unidye and then would love to work on this as well as Advanced Reactors.
I like that idea; A bit if variety apart from extracells would be good^^ Wotking with you could work out quite good since you already know how to handle gt and ic api etc.Thank you Pwnie for port.
Little bug report: Pneumatic Compressor is not working. From what i gathered i need to put a Idustrial Pump in the moddle of bottom layer of the multiblock. I powered it up with 128EU/t and Powered also the compressor with 32EU/t. But the compressor is not accepting any MPa. It still says 0Mpa of 0Mpa or something like that
Thanks
Atm it doesnt even register any recipes since that crasged me, that has to be fixed^^ -
so... since nobody did anything here...
https://drone.io/github.com/M3gaFr3ak/FrogCraft/files
have fun! still things to be fixed, but hey
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idk why, but w/ chromatic gen in chunk, after some while server stopped when it was loaded....
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Uhm, I made the chromatic generator, how does it actually work? it has 16 slots, so I assume that each inserted color adds 2 eu/t to the output?
edit: looking at the code, it adds 1 eu/t per color and doubles it when slot 16 (counted from 0) != null, what is supposed to go in there? -
seriously, that's an open source mod, so port it yourself xd... ok i willl prolly port it