Posts by Kenken244

    If you plan on adding the industrial coke oven, consider the fact that Coal is renewable through Wither Skeletons and UUM.


    Maybe doing it the same way as Railcraft distinguishes UUM-Coal, add NBT tags for them and a tooltip? Maybe Coal - Wither and Coal - Synthetic (would use Railcraft version if available, of course.)


    I'm not sure if this is really necessary. wither skeletons are very hard to farm without overpowered soulshards, and UUM is creative mode in vanilla IC2, so there isn't much point in balancing around it.

    the limit of 36H/s is per side. the uranium cells heat the exchangers themselves, allowing them to distribute all of their heat to the vents. each cell has 4 vents plus 8 cooling from component vents, for a total of 96. With cooling cells instead of uranium cells, you would get your calculated 80H/s.

    Is this mod still under development? it has some very good concepts, just needs some balancing and better documentation. the recipes are silly expensive and some of the reactor components would make reactor designs pretty dull and uniform.

    Just a note, I did manage to get the "old" HVC design working properly, but the awesomeness of it must have caused my computer to have hard drive failure, so I lost it. I will rebuild it in the meantime, so I should be able to post my refined design in a few days.

    Been playing around with the blink drive and I have a few suggestions. The first one is that the way it works now is not very useful. It throws an invisible enderpearl, which is pretty useless since with sprint assist, you can walk there faster than the projectile travels. It should probably work more like ee2s black hole band, where teleportation is instant. The energy cost could be based on distance as well. Furthermore, having it use the right mouse button is kinda clunky, since you need to disable and re-enable it and the plasma cannon. It would be easier to have a separate keybind.


    Also, what do you think about the suggested change for the gregtech force-field emitter? It seems to be pretty popular.


    I second this. The force field emitter should not be that expensive for what it does. and it still takes a bit of iridium for the superconductors and optionally the energy control circuit, so this actually makes it later in the tech tree, but less atrociously expensive. Also, I think the MV capacitor recipe is a bit off. It requires titanium, which is in the same tier as chrome, which is required for the HV capacitor. It goes directly from refined iron to titanium, which is a bit of a large skip. I would recommend that titanium be changed to steel, to make it more viable in the mid-game.