I'm not as sure what the 80/cycle version would be useful for. Think you can get some heating cells in there though? Even at just 7k the output would be ~240 per cycle.
Posts by Requia
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I like it more as a self breeder but... hmm, that's a question of how you want to automate it, and excess output could be spent more efficiently. by mixing thorium positive and neutral designs.
Let me tweak your tweak to my tweaks, and push the output all the way to 187. That'll power three additional reactors (specifically, I'm thinking two of the thorium negative and one of the thorium positive reactors from page 2, for the highest possible efficiency):
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Additional problem, this breeds *exactly* the right amount of uranium each thorium cycle.
The problem here is, if the reactor runs for even one second with a re-enriched or no cell inside, then the fuel isn't there for the next thorium cycle.
Though, if you prep two sets of fuel, that gives it a 50,000 second buffer. Even if you lose a whole minute each cycle it'll run for over a year.
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The hybrid hybreeder is an inefficienct isotope arrangment though. You can actually get more power with less heat from the same fuel source.
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I don't recall if i posted this in the other thread, but i had a similar 300 EU/t design.
No diamond stuff, so UU shows cheaper. 656 Cooling and 6 duel uranium cells:
http://www.talonfiremage.pwp.b…6zlqdnr3f60khgpuu9u6seznkThe reason i was in the planner though was to work on these thorium things. I thought why not try to combine all you need in 1 reactor.
http://www.talonfiremage.pwp.b…06sj2jw55muhmr03u500trpq8Thorium neutral and breeds 40 cells at 0 degrees, which centrifuges back into the exact amount of fuel needed to run the cycle. So i guess it a gregtech hybrid (plut+thorium) hybrid (power+breeder) design.
Higher running cost on the first thanks to the quad cell. Running costs are a bigger consideration than build cost.
As for the breeder, neat idea!
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The problem with timing is how do you remove the item you want? A filter will only remove the item with the right NBT tag, so you may as well just run the filter constantly. If its not filtered, it'll remove from the wrong slot.
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Actually, a better way to do that would be to *ignore* the NBT tag, and
remove the cell when a fresh cell is on the way, keep the off time down
< a single second. That turns out to be harder though. -
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There are specific rules concerning modpacks, which you can find here, hopefully Google does a decent job translating them for you.
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Appears that emerald pipe and an autarchic gate will handle it, electric translocators will fuck up because of the lagfree thing.
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If I have this right, a 0 chamber cooling tower could handle 6 of the cooling cell design quite nicely, though automating them all of the same tower would be hard. A cheaper cooling tower for each reactor might be in order. This should handle it: http://www.talonfiremage.pwp.b…ijt8e5u9pd45v7x9usgr7fvgg (should be 3 cooling, with 27 needed, because I'd rather over-engineer for safety at such low prices, buffers are good).
How do you go about removing a cooling cell at specific heat sans redpower?
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If you take the compensator out, that excess heat has to get out of the reactor somehow in the long term, either via shutdown or the LZH.
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Doing multiblock nukes would be a nightmare anyway, you'd have to write a whole new explosion function for the game, its tends to get crashy above the explosion sizes already available, even if you prevent all item drops.
I suggest instead, a nuclear bomb powered xray laser, instant mining tunnel!.
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All my redstone goes into the centrifuge for the chrome cycle. Lapis is excess though, especially since I plan on using uranium for fabricator scrap and those quarries will still spit out stacks of lapis.
It probably consumes less because one of the incredibly aggravating things about SUC is that condensators don't balance properly, they end up taking all the heat they possibly can, you throttled the heat to it when you replaced the advanced exchangers with basic ones.
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Hmm, you're right, my math says that the effective should be 488.
I don't have it pulled up, but I only changed two components off your cooling cell design, easy to replicate: http://www.talonfiremage.pwp.b…xushq5ehx2vh1wy6x3tbsth4w
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Here's another attempt: http://www.talonfiremage.pwp.b…o2ghiitkuc1ejsdmqhx1g9b0g
I tried thinking outside the box, and siphon off the small amounts of excess heat into a coolant cell, hoping to at least trick my way to a mostly complete cycle. Didn't work quite as well as I thought, sadly, if for an unexpected reason.
The coolant cell does work, and the reactor does run for an impressive 229 minutes before the hull reaches critical levels - that's 27.5% of the cycle. Another simple component change (replacing the top right component heat exchanger with an advanced one) could extend this time by a lot again, but alas, it is not to be: shortly after minute 245, nearly every component in the reactor suffers catastrophic failure by melting in rapid succession.
Without the coolant cell, I managed to do this: http://www.talonfiremage.pwp.b…n622314zzk5hnt83hkiyn2hhc
With hull-limited 79.5 minutes runtime followed by 4 minutes of cooldown, this thing could run auto-controlled by temperature monitoring for an effective 464 EU/t with a fairly good efficiency. This is probably better than some of the heat-stable designs in your page 2 post, if you're willing to "dance with the devil", so to speak.
http://www.talonfiremage.pwp.b…e3uk9v9jl42zlbx7j71mdx3b4Cooling cell variation, this makes it so the components can cool off when a fresh cooling cell is swapped in.
This also might be practical as an LZH based system
http://www.talonfiremage.pwp.b…o2ghiitkuc1ejsdmqhx1g9b0g
Each lapis lasts a little over 21 minutes. You still need 8.32 lapis per uranium, but that's not unachievable.
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The 77 minute one is the wrong link.
Hmm, I wonder if that coolant cell could be combined with CRCS tech, you could probably run multiple reactors off one cooling tower.
464 effective beats all but one, problem is that one is cheaper.
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This forum attracts the most hilarious spam.
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Pretty much identical to mine. That 7 heat is mocking me.
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Think you can cool this?
I've managed to get it within 7 heat by adopting some of your cooling system, so freaking close to a Mark I HV.