Posts by Requia
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Two different blocks would be a good way to do it, but not as large as HP boilers?
Nuclear steam Mark Is top out at 1344 mb/t of steam, more with gregtech. I believe the largest boiler is 720 mB/t. You're suggesting killing nuclear output.
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That design isn't on the list for a reason. It consumes copper far faster than it consumes uranium, so all that efficiency is worthless, because you can't actually use the uranium you save. You could run the output through a matter fab to get the copper, but then the overall efficiency drops all the way 2.97, and the overall power to 60.
As for the double breeder, what don't you understand?
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Quoted from "Epic Lulz"
Quoted from "Mister_Omega"
If you guys really want facades for cables and don't mind installing two additional mods, you can try Immibis' Microblocks mod: http://www.minecraftforum.net/topic/1001131-
Bear in mind that Immibis Core goes in the mods folder and Immibis Microblocks go in the COREMODS folder. It'll automatically detect IC2 and add support for it's cables. It works, believe me. If I had screenshots, I would post them here.
Oh, as a note, "immibis-microblocks.cfg" allows you to define what the mod supports (it'll automatically support IC2 cables, BC pipes, Thermal Expansion conduits and liquiducts (I believe), and all of Applied Energistics and the "immibis.cfg" allows you to define the microblocks block ID and the saw's item ID.
Hope I helped.
Yeah, Immibis' microblocks been mentioned quite a lot of times. Additionally, the microblocks can autodetect blocks to saw.APasz: Apparently you don't understand. Integrating another mod's feature is really simple nowadays if the mod has an API. All you need is to call the methods needed and include the API afterwards. The only trouble it can cause if the mod's API changes. But I doubt there are any non-prerelease mods out there who have extremely volatile APIs.
I haven't been keeping up with this thread, just figured I would chime in and try to help.Speaking of APIs, I was digging through the Applied Energistics wiki a while back and found that AlgorithmX2 uses a Buildcraft API interface called "IFacadeTile" or something to that effect (can't find it anymore). If someone could convince the IC2 devs to use this, then there's one solution. If not, I'm sure an add-on dev could figure something out.
Do you mean IPipeTile?
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Then at least turn off the texture pack if you want feedback.
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If you can't run the planner you can't run minecraft.
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You should use the reactor planner. It'll spit out numbers so we don't have to guess if your reactor is better/worse/more expensive than existing designs. Especially with the texture pack, I have no idea what some of those components are.
Also, F2 for screenshots.
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That design, or at least a very close variation is up, but gregtech reactors are only partially up (problems with how to measure efficiency when the thorium/plutonium balance is off).
I don't have any two chamber reactors planned, I can't get good efficiency out of it, but I have single chamber ones, this should meet your needs.
http://www.talonfiremage.pwp.b…mxnqfc5y31moxajan7gak1s00
Not quite as much power, but much more efficient (ignore the planner, it doesn't take into account that plutonium produces 5 times the power of uranium). You will still lose out by building two of those isntead of one 5 or 6 chanber, but if its what you need its what you need.
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http://www.talonfiremage.pwp.b…35kwsyikwjbgmtoiv4rn3asxs
Here you go. The core exchangers next to the throium just doesn't have the cooling that managing to shove a couple extra overclocked vents in.
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My thought on power converters is, I can turn off everything except MJ to EU, using steam to run engines that make electricity is more realistic, and since railcrafts conversion rate is pretty low, (64 MJ for 100 EU) it clamps down on the overpoweredness.
It even makes it less efficient to turn mechanical power into electricity than back into mechanical power via electrical engines.
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Its 320 mB Steam to 100 EU. So for every 100 EU the reactors would produce you want 1 steam turbine, maybe less if you want dedicated MJ out of it too.
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And a proof of concept that raycasting based explosions means you can pipe shit to/from multiple reactors without worry about them destroying each other if something goes wrong.
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GregTech, in a few months ?
Is there a specific item you know he has planned, or is this just an assumption based on the path its taken so far?
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This is still proof of concept stage, but some screenshots are attached.
Three reactors inputting into the top valves of a 9x9x4 iron tank. There are liquiducts all around and below the tank (you shouldn't need this many, one valve per 50 EU/t) in active extraction mode to get the steam. These compress down into one long liquiduct (a liquiduct can only transfer 160 mb/t into or outof itself per face, but it can transfer 5000 mb/t through itself, this is why there's just the one pipe going to the turbines) and powering 15 turbines. I'm getting 1444 EU/t off the turbines, 8 less than expected, but the loss is tolerable.
(note, you want power converters if you intend to build on this scale, I haven't installed it yet. This would take over 5000 steel for the turbines, plus a maintenance cost of even more steel every 62 hours)
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I suppose this is my call to set up my test build.
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They did the same as chickenbones, you can run WRCRE without RP2 as far as i know. Its simple all you do is get permission from whoever and then you have to integrate the code from the other mod into your code which can really mess things up. A lot of these guys have other things in life like a wife/husband, kid/s, job, etc... so they don't have the time and they most likely would any more then what they are already doing because if you do something for too long you tend to get a little mad and you end up not doing your best.
You have no idea what you're talking about.
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Tesseracts are a Thermal Expansion item (why SiriusKing is suggesting it when you already said you weren't using Thermal Expansion I don't know) transfer between themselves at unlimited distance and as far as I can tell, unlimited speed, there's three different kinds, one for items, one for liquid, one for energy.
An Iron tank is a Railcraft multiblock structure, ranging in size from 3x3x4 to 9x9x8, you can store 10,000 buckets in the big one, but the advantage for our purpose is that it can accept steam from the reactor at unlimited speed, then output steam from up to 56 spaces for the biggest tank, allowing for all that steam to be piped away.
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I *was* assuming rock cutter, thus 'cut by hand'. For small reactors its fine, but rock cutting 6-8 stacks of coal by hand every 14 hours would be tedious as hell.
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I did mention you would have to start off with regular NR's and work your way up to the iridium ones. The NR's can be skipped, just throw in four more Quad-Thorium cells and cooling cells. I use them mostly to have an even distribution of heat.Definitely more thorium, its 640 copper per cycle to run that with NRs.