I'm pretty sure you have that backwards and liquiducts have loss. (bug, rather than design). However, if you don't have them to pipe steam I'm not sure how the hell you'll get the steam away from the reactor. You can barely get the steam with liquiducts higher capacity, and splitting off an iron tank isn't practical with gold pipe, so the only option would probably be to put one or two turbines right next to the reactor, and pipe the rest of the steam off.
Posts by Requia
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Coal ore?
Difficult to get. You have to cut it by hand, or obtain a silk touch pick and use it with an arcane bore, neither method will produce particularly good yields though.
Maybe a frameship with bore attached would work, since no player intervention is needed...
As for the fancy MFFS ore whose name I can neither spell nor pronounce, I'm not sure there as I don't use any mods that include it, but I think it spawns as often as uranium and is good for one throrium each?
Lessee, I average 84 uranium per quarry (run just below surface to avoid making my world look like shit, so you could do a little better) you could reliably run three or four per quarry at that rate, its not very good yield (in comparison, one quarry will run that hybrid reactors for about three months off the uranium yield, though you'll suck up much of the tin, coal, and copper yield of said quarry too). But if you're mining at a serious rate it'd be a good way to use up all the thorium.
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Quantum tank is limited to the output speed of just 6 pipes I believe.
Same with tesseract, but I suppose you could always have a dozen output tesseracts to do the same thing as a big iron tank much more compactly (and maybe cheaper, depending on your ender farm).
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Oh, and the iridium reflectors. Those are ludicrously expensive.
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Hmm
Three of them is a bit better. The only problem is breeding uranium doesn't make thorium, it makes thorium+plutonium, and since you need the thorium to get good plutonium efficiency you either waste plutonium, or have to come up with a big source of thorium other than uranium to keep efficiency.
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Can you update the reactor to reflect the reduction in thorium multicell price? (Copper ingots instead of dense copper plates).
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Too expensive for what it does.
http://www.talonfiremage.pwp.b…bo560yn86h0qspgrm1gbj3v9c
140 less copper (reactor planner is inaccurate on thorium multicell costs) and more power at the same efficiency.
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Advanced vents 12 heat/pulse, but doesn't draw any heat into it. The overclocked vent draws in 36 from the core, and vents 20 (which means it overheats unless you get rid of the extra 16 heat).
There might be uses for the advanced in special situations, but overclocked is definitely the workhorse.
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I actually start with LV designs, this one is ludicrously cheap and good for filling 3 MFSUs before its fuel needs to be replaced:
http://www.talonfiremage.pwp.b…xq41nwqxq94af94nxsnlr8lxc
Only takes 10 copper/thorium cycle if you have up to date gregtech, and you can also tile the design in obvious ways for more power.
As far as CRCS/CRHV goes, you have your work cut out for you against the new thorium/plutonium hybrids, here's a the big one:
http://www.talonfiremage.pwp.b…3hn2q7305ojevdwlgr2te2n7k
484 EU/t Note that the planner doesn't take lifespan into the efficiency calculation or new thorium costs, this consumes just 6 re-enriched cells, and 5.2 copper per 10,000 seconds, with thorium left over.
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As far as distribution of steam, a big enough reactor appears able to overrun even a large number of liquiducts, but it'll fill a iron tank at full speed, and you can put a whole bunch of valves on the tank, then use redstone powered liquiducts to draw 160 mb/tick per valve. As bonus, you get a buffer of a few million steam for a mid sized tank.
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Thanks SirusKing
but still, with the steam reactors, will you produce less or more EU per uranium...?
I have gotten everywhere from slightly less to slightly more in my experiments, but always within 1 EU/t. You might have problems if you don't have enough steam to produce any EU in a turbine though now that I think about it (it'll produce at partial capacity, but not at very low capacity).
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make it like RE batteries, when full (which means no NBT tag needed if i remember the uranium nbt format right) stackable, once damaged unstackable. This lets you easily carry a bunch over to the reactor, but if you try to run it with a stack in there it'll spit the excess out.
Or maybe it just explodes if there's a stack in there. That'd be even better.
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I've actually been thinking that a tungsten steam turbine that is cheaper and never wears out would be perfect. The steam turbine is meant to be (or at least, serves this purpose anyway) so expensive in order to prevent railcraft from obsoleting IC2 generators. By requiring tungsten first the player has to build up the gregtech infrastructure ladder it means you still use all the early game IC2/gregtech stuff, but then get to use steam for late game power. The only problem I see is that I couldn't use nuclear to get tungsten in the first place (I switch over to nuclear on day two or three, maybe day 1 next time, since I've developed better low end thorium designs).
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I think he meant that you'd have to install buildcraft to have the facades. I don't see that as a problem though. As for microblocks: I kinda hate the idea of them. It sucks out all the challenge of aesthetic builds if you can get around minecrafts shitty aesthetics so easily.
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I actually like the idea of something that kills mobs when I die, forget the respawn, I just want to be able to grab my gear without the same 6 skeletons that killed me killing me yet again while I'm racing that 5 minute timer. Chestplate slot is overused though, better to have more armor to avoid dying in the first place.
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I can't figure out where the hell the Buildcraft API documentation is to check, but it should be a single call per cable type to tell buildcraft that the cable should accept facades.
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Rather than implementing facades, would it be possible to make cables compatible with BC facades?
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Rawcode is free to be as rude as he likes to me, I stopped reading his posts a little while ago because he's that way with everyone.
SiriusKing: Configs currently allow for all steam reactors, but converting steam to EU is expensive as hell. While you could make them cheaper (power converters is there already after all, and while the default configs are nuts sane configs can be made) easily converting steam to EU introduces all the crossmod stuff doable with boilers into EU powergen. As to the buffers/size thing, make buffers that will absorb with unlimited speed/automatically output steam and have internal storage. This does both, without requiring a change in chamber configuration. (My test builds do something similar with iron tanks, but that only works with liquiducts as trying to pump the steam out of the tank with buildcraft pipes wastes all your MJ).
My other thought, gregtech specific, is a tungsten turbine that'd be cheaper (do to needing something like 4 tungsten instead of over 300 steel +maintenance). This would let you convert steam to EU, but only after you've put in significant resources into building IC2/gregtech infrastructure, avoiding the bypass problem. It'd take nuclear off the table for early game EU, but I'm not sure anybody besdes me puts up a reactor before even making a diamond drill <_<
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If you have gregtech or buildcraft, you can use autocrafting tables to make em on demand, but as spawnX said, probably not implementable.
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Looks fully configurable, perfect.