Where do I get a space ship mod, or is this a redpower frrame in The End?
Going to be putting breeder number two in the new breeder list thread.
Where do I get a space ship mod, or is this a redpower frrame in The End?
Going to be putting breeder number two in the new breeder list thread.
That's really more of a vanilla reactor. Also, you can jam 7 quads in there:
http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…s8fdm4xmr3ydlhc
88:1 produces 7.9 re-enriched uranium per brick, 28:1 produces 7.7 per brick. It's a 2.6% increase in processing output. It does do the processing a lot faster, but that's only really a concern for multiple nuke plant setups.
Its cheaper to use more chambers and regular plates instead of the higher cost ones:
http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…h17he59wue3zwjp
And its not actually all that great, this produces just a few % more uranium than the cheep one, it is a lot faster, but there are even faster and cheaper multicell designs once I hunt them down.
Links are fixed, can you give me an example of what you mean?
Gregtech Reactors
All of these reactors are for Minecraft 1.4.7 and Gregtech 2.79a-2.82c. Attempting to build them in a later version of Gregtech will result in craters.
That fusion reactor isn't going to build itself, and all this can help you get there.
Gregtech rules:
Terms:
Hybrid=A reactor running both plutonium and thorium.
Thorium Cycle=50,000 seconds
Plutonium Cycle=20,000 seconds
Small Thorium Reactors
These are small reactors meant to run off thorium, either to slowly fill your MFSUs early in the game, or to power a remote site for 14 hours between refuels without the need for long distance power transfer.
Thorium efficiency is listed as half the efficiency listed in the planner. This is done because of the assumption that the thorium is coming from centrifuging depleted uranium, and it allows for comparisons with breeding that uranium for use with conventional reactors instead.
Dirt Cheap Thorium Reactor
Hybrid Reactors
These reactors use both plutonium and thorium, available from centrifuging re-enriched uranium (8 re-enriched gets 1 plutonium, 4 thorium, and 3 depleted cells).
Efficiency is measured assuming all isotopes come from this method, and is based on the power output compared and marked with excess isotopes if the balance is uneven, such as +8t for 8 extra thorium per thorium cycle, or +1p for 1 extra plutonium per thorium cycle.
Special credit for all these designs go to Brickedkeyboard, as he laid much of the grounwork on isotope arrangements.
EU/t: 367
Efficiency: 14.68
Cost: 505 copper, 246 iron, 40 gold.
Running Cost: 25 copper per thorium cycle.
Credit: Peppe
Thorium Negative Reactor
This reactor require four more thorium per thorium cycle than centrifuging the plutonium provides.
EU/t: 420
Efficiency 14+1p
Cost: 757 copper, 293 iron, 62 gold
Running Cost: 30 copper per thorium cycle
This breeder uses plutonium faster than it does thorium.
EU/t 484
Efficiency 12.9+8t
Cost: 780 Copper, 319 iron, 54 gold
Running Cost: 26 copper per thorium cycle
Self Breeding Hybrid Reactor
Produces enough re-enriched uranium to run itself!
High output Hybreeder :
This outputs 367 EU/t, and over 230 re enriched cells per thorium cycle! Slight problem that it will not maintain heat while off, but the high EU, high efficiency, and enough re-enriched isotope to run 4 additional reactors makes up for it.
Breeders
Some notes on breeders
High Efficiency Safe Breeder
Very High Speed Breeder
This is a speciality breeder meant for a lack of automation tools, it produces its re-enriched uranium in just under 20 minutes (1120 seconds), so it can be run off a 20 minute timer (easy to build with vanilla redstone), and outputs enough to run most of the above reactors in one or two of its subcycles, keeping the manual workload for vanilla IC2 to a minimum.
This breeder won't cause radiation damage, if you need to hang around without a hazmat suit, this breeder will let you do it.
This is me replacing Rick's thread, because he hasn't updated the list since november, and has stated he no longer has the time.
Rules:
Terminology:
Reactor pulse = 1 reactor pulse is 1 second.
Cycle = 10000 reactor ticks. Uranium cells last for 10000 ticks.
Efficiency = Total power produced per cycle/Uranium used*2,000,000
Overall efficiency = The efficiency after taking into account the UUM cost of materials that must be replaced every cycle.
Breeder Efficiency = How much of the theoretical maximum of 8 cells per uranium brick the breeder gets.
At the current time, all reactors on the list are mark I. This isn't a rule, just an apparent end result.
Update (- Aroma1997):
Since the material on here is still up-to-date, but the Reactor Calculator website is no longer available, I added the Reactor Codes, that can be pasted into MauveClaud's Reactor Planner. In case the Reactor Code is missing or not working, you can also just copy the part after the "?" in the reactor URL and paste that into the Reactor Planner. That will work as well.
Beginner reactors:
These reactors are focused on being cheap stepping stones to real power.
High end 0 chamber reactors
These
reactors are more expensive, but still rely on just one chamber,
suitable for medium term temporary power at a mining site.
0 chamber 1:
Mid Level Reactors
Another stepping stone on the way to full sized beasts.
Full size reactors
These are high end reactors, each with a sepcific niche they fill.
High efficiency zero running cost reactor
I'm not suggesting making the gregtech stuff cheaper, (well, maybe a touch, the multiple iridium reflectors are a little over the top). Making shit expensive is much of the point of gregtech to me, I'd just like to get something impressive in return for my investment.
The thing won't power my mining laser :evil:
Well I think thats sort of the point. It does everything really well but uses more power. You can turn down the power consumption multipliers in the options if it really bothers you that much
Its a repalcement for two devices (drill and chainsaw) saving one inventory slot does not make up for such a massive change in consumption. The energy blast built in might be worth while, but well, gregtech recipes, a solid gold house would be cheaper.
My proposed rules/outlines, a rough outline for feedback before the thread goes up (looking like this quarry is gonna take a while):
Reactors will be judged based on overall efficiency and overall output, that is, the assumption that the reactor is powering a fabricator for UUM to replace its own components, insanely high copper running cost setups beware!
Breeders will be judged based on percentage efficiency (that is, a 100% efficient reactor will produce 8 re-enriched uranium per uranium brick, this means a 4:1 reactor is 75% efficient, a 20:1 reactor is 95% efficient, while a 84:1 is 98.8% efficient, formula is (n-1)/n) and the average time per re-enriched cell. Submissions must include corrected costs to deal with the heating cell resource cost bug, I'm not doing the math myself.
Special purpose reactors get to ignore the normal judgement rules, a case must be made for what said purpose is (IE, a reactor meant to power miners does not necessarily need to avoid massive copper consumption, what it needs is a minimum of non stackable parts).
I will be considering gregtech reactors in their own section afterall, this do to realising how incredibly bad the rest of the internet is at reactor design, and I want to spread a single link around that will combat the stupid, it'll depend on if Greg feels I'd be stepping on his toes, I PMed him to ask. Judgements will be different here, as near unlimited copper will be assumed (cost of lava centrifuges, at 1 per 80 copper per cycle, will be added to the setup cost of the reactor), and thorium based breeders are always 100% efficient (no uranium needed for the active isotope), judgements will be made on whether or not the output rate of a breeder is actually sane, I don't believe anybody is capable of using 1 re-enriched uranium every 50 seconds.
When using an industrial tesla coil, it seems some mobs don't drop anything, specifically blazes. Other mobs such as ghasts and zombie pigmen drop items as normal.
Blaze rods don't drop unless the blaze is killed by a player. (If this is a soul shard spawner, which ignores that, carry on with bug report).
Even with cheap copper that breeder is wasteful. Since you can get thorium from coal ore, a 4:1 and 400:1 thorium breeder have exactly the same efficiency (100%), unless taking a rock cutter to coal is impossible for some reason, and you have no excess thorium in your setup, you should only pay for a big enough breeder to power your production reactors. For example the 20 thorium/2 plutonium reactors Bricked was bouncing around take a 40:1 thorium breeder to run, which can be done for just 186 copper. At 250 copper (still a zero chamber with basic plating) you could feed *three* of the things.
The powerfist is incredibly energy hungry compared to IC2 power tools that do the same thing, even at minimum speed (which in turn is slower than IC2 power tools).
Oh, I know what I did wrong.
I took down the source teleporter as soon as I finished the villagers, so I could take it back to base. This unlinked the two of them. When the chunk loaded they weren't linked and that must have kept them from spawning.
I really need to just stop trying to use teleporters without a chunkloader.
Emeralds are... kinda funky, its one of those things where you either start making dedicated chests full of storage blocks or struggle to get any at all. With the right setup an inventory full of wheat turns into an inventory full of symbols pretty easy though.
I'm just gonna make a thread once I get this godawful quarry/scrapper combo running, and we'll see what the dragon overlord does with it.
Mystcraft has always been horribly unbalanced, and I have the stacks of diamond blocks to prove it. the devs responded that frames and turtles are also overpowered, so its OK.
Probably a good idea, if nothing else it'll very rapidly weed out the people who didn't bother to read what's already there.
I'm gonna post screenshots as well as links to the planner too, which will make looking at everything easier.