Posts by UnixRano

    I'd recommend that you two work together, this seems like a silly dispute to end a mod partnership over.
    Having two versions of a mod doesn't usually end up well; it would be much more productive for you two to combine your talents.

    If you compare the two versions of the code side by side, you should be able to easily merge them and use the original source while still keeping Zuxelus's changes.

    So... As I'm sure you've all noticed, I haven't updated the mod.
    Rather than continue to delay it, I've decided to hand it off to master801.
    Even if I brought myself to update the mod every now and then, I wouldn't be giving it the attention to detail it deserved.
    I feel pretty bad about this wait, but I just didn't want to give up my creation.
    As a result, I have reserved the right to step back in as a co-developer if I get back into Minecraft in the future. However, that is very unlikely and until then, master801 is in charge.

    Sorry about all of this.
    Making this mod was definitely a great experience, it's just not what I'm interested in anymore.
    I'm confident that master801 and whoever he chooses to work with will bring the mod back up to standard.

    Thanks for using my mod, and I hope you enjoy all future versions.

    I really love the idea of this mod! Loaded it up and tried it out but it the jetpack combo armors don't seem to operate the same as the IC2 jetpacks do.

    Whenever you activate the jetpack combo armors, it shoots you up at full speed, making it nearly impossible to land smoothly. Just thought I should pop in and see if it'd be possible to have inertia built into the jetpack like the regular IC2 jetpacks have.

    Tested using IC2 1.116.384


    Cheers!

    I did have inertia... must have broke something. damnit.

    will this armor can be upgraded with an apiarist armor?

    Good idea, i'll add that to the crossmod compatibility checklist.

    Anyone that wants to suggest something- feel free. I don't really have as many good ideas anymore as I don't really play minecraft... lol.

    Sorry for the delay, meant to have this up a couple days ago. Went on a vacation with the family before school starts :)

    v1.14.3 Changelog
    -Fixed a bug where jetpacks with high Max EU would be useless
    -Added config for jetpack EU Usage
    -Added config for turbine EU Usage
    -Added config for Nano Bow crafting

    Download from the wiki.

    For now, I'm just going to maintain the mod and add some features here and there as per request of people here and on the wiki. I'll resume adding in my own big features later on.

    If you feel up to the challenge would you be interested in adding a config option to change the EU usage of jetpacks/turbines?
    Found a strange bug where the more EU a chestpeice has the weaker its jetpack becomes, right to the point where it is useless (Tested with ulti quantum armour)
    Would you consider adding a config option to disable the Nano bow crafting?

    Just thought I would throw these in again, I would guess they definitely got missed in the last few pages and whatnot. Any chance of having these little things fixed and features added for 1.5.2 before the 1.6.2 update?

    Sure, should have a new (1.5.2) version up with these features by the end of the week.

    Oops. I lied. That took like 30 minutes... maybe I was just being lazy. 1.5.2 version will be up in a second.

    My old post

    Display Spoiler

    So as I'm setting up the mcp instance for 1.5.2 because I'm such a procrastinator that I still haven't started, I realize that even if I do force myself through this, I'm going to have to go through the same process every time Minecraft updates until either IC2 or Minecraft dies...

    I really don't think I can do that.

    So I'm just gonna give someone the source code. I'm not sure what the best way to go about this is... but I'll see if anyone asks to take over.
    But before I give it to anyone I'd like to make a disclaimer that this was my first SMP mod, and the code at some parts is ugly. Also, a big chunk of the code for packet handling and turning on and off the flight mode was done by a friend of mine (of course i understand packets well now, but I'm too lazy to clean it up), and there's a very good chance he just copied most of it from some tutorial on the internet.
    Please don't sue me. :)

    So yeah, if you have java experience and would like to maintain this mod from now on, make a post or send me a message letting me know what java experience you have and I'll pick someone (although TBH, I'm not expecting many people. I'm not too sure how many avid modders read my thread...).


    Instead of doing that, try this:
    1. Make more addons/mods, all download links are adf.ly/linkbucks links to the links.
    2. Make Youtube videos for every release for (almost?) every addon/mod you make, and maybe for other mods that people ask you to make them for. Be sure to get it set up where that you can be paid for every view of the videos, from advertisement (yeah, it's possible. There are people out there who do nothing all day but make YouTube videos and have a constant flow of cash from Youtube, who is paid by advertisement companies so that they can advertise on the videos)
    3. You will get continuously paid for coming up with new ideas and making the community bigger. Maybe you could make a mod that becomes so popular, that it becomes as widely used as IC2 or Forge itself. Or you could make an addon of a mod, that adds cool stuff and/or improves the mod, and also becomes very popular. As long as you get paid, you will be interested, and as long as you are interested, you will make stuff/videos, and as long as you are doing that, you are getting paid.

    Or, you could just go ahead and give it all to someone else, who will go on to do that, while you work at a dead-end job in some meat-packaging factory, textile mill, metalworking factory, Office building or something like that. Eventually you'll remember this addon, look it up, find the person that made it, and see how many addons/videos the person has, that are constantly generating profit for the person, and hope you had've stayed with the community.

    Also, I like IC2CA and hope you continue to develop it. I have always wanted to combine my QuantumSuit chestplate with a LapPack and Jetpack, and with this addon, I can do that. Thank you for working so hard to make it all possible.
    (This addon would work well with Balkon's Weapon Mod; imagine, flying through the nether with your full Quantum-Suit Armour/lappack/jetpack, shooting Ghasts into pieces with a Musket, and taking out entire crowds of Pigmen with the Blunderbuss. Or, chasing the enderdragon, while shooting it with the various projectile-weapons available, with the Mining Laser at the ready to shoot the last shot and kill it for that cool achievement.)

    I understand your point, but it doesn't really apply because I'm considering giving up IC2CA and modding minecraft, not coding in general. I'm currently working on a game with some of my programmer buddies, and we can make a much larger amount of money by hoping one of our games gets popular than by hoping one of our minecraft mods gets popular...

    Nonetheless, it's not as bad as I expected and I may very well continue to maintain IC2CA for a while longer.

    Ok. So here's how it goes.

    I don't play minecraft anymore. This tends to happen to me- I get extremely addicted to a game for a year or so, and then all of a sudden I have no interest to play it anymore.
    Despite this, I wanted to try and at least maintain IC2CA, even if I didn't add too many new features to it... I kept making excuses for myself, saying I would do it after finals or after I had a bit of a break from school. Now, a month and a half later, I've done nothing for the mod.

    So yeah.

    But I will honestly start it tomorrow. 1.5.2 shouldn't be too hard, but from what I've heard from friends 1.6 is completely different, so I'm not making any promises as far as a time frame goes...

    I feel really bad about the delay... sorry guys.

    Gravy!

    Edit: Found a strange bug where the more EU a chestpeice has the weaker its jetpack becomes, right to the point where it is useless (Tested with ulti quantum armour)
    Edit2: Would you consider adding a config option to disable the Nano bow crafting?

    jetpack bug- i thought something like that might happen, but I couldn't get it to in my testing. I'll look into it.
    config- sure, I'll add it to this fix i'm working on. Should be out later tonight or tomorrow.

    I have an idea about the nano bow, since it doesn't really use arrows but it shoots energy bolts, you should add a new type of entity that is shot from it and disappears when it its the target because right now it shoots actual arrows that cannot be retrieved from a wall or the ground. And I think it would look better.

    That's been on my to-do list for awhile, I'm just not the best with entities and I haven't gotten around to learning them yet. I will eventually get to it though...

    Just uploaded a new version. We'll call it 1.14.1, because not that much has changed.

    Fixed the derpiness on the server. Turns out that "SideOnly(Side.CLIENT)" is more important than I thought. Heh.
    Fixed the Cloaking Module having no texture.
    Fixed jetpacks being incredibly derpy.
    Added an API class for accessing my items. I will happily add more if anyone else needs to, say, add armor assembler recipes. Just let me know.

    Download link is in the main post or on ic2ca.wikia.com/downloads.
    The API download can be found in the same places.

    Random question to those of you that read this thread regularly: have any of you experienced glitchiness with the nano bow? (IE, modes not working, it requiring arrows, it breaking)? The man who was kind enough to make me a mod spotlight, thejereman13, had a lot of trouble with the nano bow, but whenever I try to use the nano bow in either my development instance or a normal instance, it works fine. I think it may be an incompatibility with other mods, so if anyone else has had trouble with it, please let me know.

    As far as the broken server, I haven't had time all week and I'm working on it now, should be out tomorrow or over the weekend.