Posts by SirusKing
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That's an interesting idea and I think it could be done relatively easily, one qestion: should the extra heat ticks also generate extra EU? I'm thinking bonus packets might be interesting if not totally unbalanced.I think perhaps the higher the temperature the Less efficient, but the higher the EU/t (not total EU though) So a max heat Single uranium cell reactor might make like 50eu/t but only lasts for 10 seconds.
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You need Filled Tin cans in your inventory when using it, it will eat with that when needed.
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By Random Heat, i mean't random small spikes of internal heat, and the Higher the internal temperature is the higher the Chance of a random heat tick, so you would need to get rid of that extra heat fast. Is kinda realistic (Stray Neutrons making a small chain reaction?) and would give good use to Nuclear control's stuff, so the reactor doesn't go Too crazy ^^, Of course, it would need a config as not to anger people though.
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I wonder what would happen if I name the Donkey Dinnerbone or Grum, and then try to ride it.
But that doesn't go the speed of light and has built in lasers! D:
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HOVER DONKEYS!
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Actually, he's kinda right. While vehicles have been denied in the past, this is a pretty good time to un-deny it and actually implement them; Cars with simply copy+paste horse code would... actually be pretty sweet.
Hoverboards would be cooler and less derpy ;p
Remember, though, it cant go over water unless its the advanced model -
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Aka leave the IC² system as it is ?
LOL NO
Not Expensive enough
A Bunch of Copper isn't much, i mean you only need 1 1/2 stack of copper for the basic reactor core, and a single vent and an uranium cell for a huge amount of Early game energy.
Like, Make the actual reactor a really big Multiblock with the Inside of the reactor corosponding to the size of the GUI Slots (a 5x5x5 Reactor with a 3x3x3 inside could have 6x6x6 GUI) with steam pipes going everywhere and water/salt being pumped in and into a thermal exchanger to be hooked off with more water or Super critical CO2 then sent to turbines for like 2048eu/t. -
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Lets hope this doesnt crush your Hopes, but the molten Salt Reactor, as it is planned now, will use the Fuel Rods similar to the IC² one, in 2x2-Slot, 3x3-Slot or 4x4-Slot Chambers (1x1-Slot is reserved for a small Nuclear Boiler for the early Game). These Fuel Rods will heat up the Salt (or Water for Steam, but that is much less Efficient), to melt it. Said molten Salt can then be used to gain Energy inside the Thermal Boiler. The Salt will cool down in there, and you can pump it back to the Reactor to reheat it.
Now the Risks for that Processing: If the Thermal Boiler can't process the hot salt quick enough (sometimes you need more Thermal Boilers), the Salt will stay inside the Thermal Boiler, and the cooled down Salt can't flow back to the Reactor, due to still being Hot. So, if the Reactor now has no Salt to transfer the Heat out of it, it will overheat and you get a meltdown, which will end up in Boom. And probably when Atomic Science is installed also a few Special Radioactivities.
Ore Dict salt so i can use Irradiated Salt for my Pams mods Cheese
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Is it UE's Uranium?
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Hooverbike?
It sucks stuff up as you ride it? -
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greg, you need to add a potato cannon that uses hydrogen cells for propellant
http://www.minecraftforum.net/…opment-page/page__st__300
Knocks enemies a long distance and a bit into the air, so they get Fall damage. -
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I need the power for gregTech.
Then get a fusion reactor, much better
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What EU/t do they actually use?
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Hey guys, I already use IC2 for a while now, but I never had such a problem: Although there's no usage for any energy (no machines lined up, etc.), my BatBox, MFE and MFSU lose energy. I don't know where that drain is coming from, I hope anybody of you is able to help me.
Yours sincerely
-MrZWait a few minutes, it might be filling something up.
Also, what machines do you have on your line?