1. All ores should have a cost proportional to how often they can be encountered (take a world and do a simple MCEdit analysis to find it out), the most common of them costing 8 UUM liters.
2. Iridium recipe should be deleted - iridium can perfectly be produced from the iridium ore.
3. All mob loot (and osmium dust) should be buffed to use 10x more matter.
4. All fairly common materials (that is, all others except cobblestone) should take 4-8 liters to produce at your choice.
5. Cobble recipe can be deleted since you have an electric rock breaker.
P.S. I've read your post twice and understood nothing. How am I now supposed to create items out of scrap and EU?
Posts by alexdelphi
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I see Thunderdark's gone from at least the last 10 builds
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A bit of information regarding steam:
1) The small coal boiler produces 6 steam/t and the high pressure coal boiler produces 15 steam/t
2) Steam devices require 3x more energy than electric ones (from the GT thread, not tested)
Whoever knows how to pipe out liquids using GT pipes, please post here -
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I could, but this thread is created for posts too small for a tutorial nevertheless still noticeable to share
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Those who have been playing IC2 2.0 & latest GT can be well annoyed by the almost complete lack of documentation for them (the GT wiki is being sloooowly updated and the IC2 wiki has absolutely no information about the latest additions).
The thread has a goal of documenting these by being intended to have small posts about their tips & tricks.Rules:
1. Post here about mechanics/caveats/"undocumented" features of IC2 experimental and GT 4.x. No crafting recipes since all players here have been expected to install NEI long ago (especially GT ones). However, you can write how many raw materials you need to assemble a certain thing.
2. Questions are also permitted.Examples:
1. Bronze Blast Furnace requires 1 iron ingot & 4 coal for 1 steel & 4 dark ash. It doesn't need any steam.
2. What's the Tin cable energy loss? -
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Greg, I think you should made a tank that stores 64 or 128 liters (since standard BC tank only holds 16 liters of liquid which is clearly not enough for any Steam storage). The recipe can be 4 bronze plates in the corners and 4 glass (panes) forming a box with the plates (or a slightly more expensive version: 8 bronze plates in a box and a glass block in the center). Also, a lever can be used on your pipes to make them extract liquids instead of inserting.
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All is working, thanks!
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OK, I'll stuff Optifine into the recycle bin and see what happens (I had always used Optifine + Forge until 1.5.2 inclusive and it all managed to work correctly). EDIT: I use the default texture pack
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All of the mods have purple and black textured blocks and items instead of their respective textures. I have Forge & Optifine installed if this matters. What have I done wrong?
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MStef94: You use IC2 1.118 ("stable"). You need IC2 2.0 ("experimental"), build no earlier than #44. Simple as that
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Maybe we should ask Greg or Thunderdark to maintain a thread in the Support forum about the new "experimental" versions?
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Electric minecarts? If you mean Batbox etc. carts from Railcraft then they're unable to consume any power
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Useful information~ Thanks~Will the experimental IC becomes IC3?!
Should I upgrade my mod to IC3 rather than IC2?Experimental IC2 is called IC2 2.0 in the internal builds, so it's already kinda IC3
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Are they compatible? I'd love to make a 1.6.2 survival world with these 2 mods as "core" ones
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Look into my suggestion if you want some inspiration: [ADDON] [MC v. 1.6.2] CompactWindmills
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Not possible (without exploits) due limitation of laws of physics. You can't get more energy from pumping water than you used to pump that water in first place.
To extract water, pumps use redstone engines which are perpetuum mobile's on their own (remember the principle of their work?) or TE liquiducts which cost even less resources and energy (just wrench them and they'll be supplying water). Thus it's no more of an exploit than the aforementioned devices are.Or, to put it another way; how does it add any fun or enjoyment to the game, especially when one could just plop down a solar panel instead?
Solar panels require access to the sky. I've been trying to design watermills that do NOT require any access to the sky.
That means they will work at any height of 0-255, completely sealed (provided you've placed pumps properly over a 3*3*1 (I prefer 3*3*2) pool).The Water Turbine should be kind of expensive, and GT alike (Maintenance, outputting up to 2048EU/t but only worth for setups with really big tanks). Btw, I think this would fit better with GT
Do you realize that 2 water mills are made in GT with a generator and 4 aluminium plates and my basic engines use no less than 4 of them? First make an Industrial Blast Furnace then heat it to 1700 K (aka make 12 Reinforced Machine Casings) then smelt 8 aluminium (for a total cost of 102 400 EU) then you'll get a water mill outputting either 1-5 or a constant 4 EU/t (and don't forget to make a pump in the latter case!)