Maybe building a conveyor cover + item pipes to move the content automagically?
Posts by alexdelphi
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Proposed crafting recipe for Charcoal pit controller:
where:
B - brick block
I - iron plate
F - furnace
The texture can be made of several layers.
Top is the top grass texture (but a bit darker).
Bottom is the bottom brick texture (but a bit darker).
Top/bottom 3 pixels on sides resemble grass/brick textures correspondently, but are darker too.
The rest is copied from IC2 Iron Furnace.
Also, the animation can only be limited to the controller block.
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To say I'm waiting for a stable 5.09 is to say nothing... You've got a really yummy changelog there. Great job Bloody -
I think you'd need to set both options false to get GT mix veins, if you're sure you want to - seems to me having both those and the other two oregens (COG GT and PFAA) enabled would be overpowered (although possibly having those two enabled is already overpowered).
I'm going to have GT mix veins + COG (on standard options) enabled. As for that being overpowered... I used to play with ore density = 2 and ore frequency = 2 (so as not to be concentrated on mining) -
It's a little difficult to explain, and it depends a little on what exactly you mean by "GT veins". The "GregtechGenOres" in that file is for the COG generation with GT ores, which is described in config/CustomOreGen/modules/default/Gregtech.xml as using "patterns inspired by Geologica". However, between having "GregtechOverride=true" in that file and "B:AutoDetectPFAA_true=true" in config/GregTech/WorldGeneration.cfg, I don't think you'll find the mix veins described at http://ftb.gamepedia.com/GregTech_5/Mining_and_Processing , and you probably won't find "lithium ore".
Both options are set to true... I understand that in order to see lithium ore, I need to somehow enable normal GT veins. Which of the options do I need to set to false for that?
(After that I'll have to regen the world of course, but this is just some work with MCEdit) -
Okay, I was searching the config files for the ore names. Apparently that wasn't good enough. PFAA Geologica has its own versions of spodumene and lepidolite, though not tungstate. Did you enable the COG generation of GregTech ores (in the GregTech tab of COG)? I think it's enabled by default, though I disabled it for my world. "PresetPegmatite" appears in both the COG GregTech config and the PFAA config, which is where tungstate generates for the COG GregTech config, along with pollucite, tantalite, spodumene (for both), lepidolite (for both), and some others, but not lithium ore.
Huh... I don't remember. Perhaps it's time to work with MCEdit & configs.(10 min later) Okay, now that I've made a search, I'm ready to quote (from CustomOreGen_Options.txt):
CodeGregtechGenOres=true GregtechOverride=true GeologicaGenRocks=true GeologicaGenOres=true GeologicaGenPetroleum=true GeologicaOverride=true
Is that enough? (together with the fact that I find small GT-style ores from time to time)
Should I have no problems finding GT veins? -
I haven't even built steam machines yet in my GT5u + PFAA world, but as far as I can tell, with PFAA oregen, the only way to get lithium is by electrolyzing clay dust - with default GT oregen, lithium ore coulld be found in tungstate veins, or purified spodumene dust or impure lepidolite dust (the ores are in the "Salts" mix veins) could be centrifuged for tiny piles of lithium dust, but none of those ores generate with PFAA. For LV, you might have to settle for sodium (from salt ores, which I think do generate with PFAA) or cadmium (from rare earth, which you can get by centrifuging AE2 sky stone dust, and possibly bastnasite if you enabled COG GregTech ores and not just the PFAA ores)
I'm afraid I can't help you much with setting up AE2 for GT - the farthest I've gotten with that when using GregTech is setting up AE2 storage (that was in a non-PFAA instance) - GT has so many materials and different processing machines, it seems somewhat impractical to try to set up interfaces and patterns to automate things via AE2.
I've indeed enabled COG. Spodumene generates in my world, and I'll try to search for tungstate veins. Thank you very much -
Hello folks, I'm playing with GT5 + PFAA.
I'd like to have GT-style battery buffers. They require lead + lithium (for one of the battery types).
The question is: can I get them from any ores spawning in Overworld without crafting the electrolyzer (I'm in LV, as you can see)?
I need the ore names and preferably the places they spawn in.Another question: is there a guide to use AE2 specifically with GT? I'm sooo tired of this crafting...
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On cheaper recipes: the early (w/out using the assembler/wiremill) process of obtaining electronic circuits eats redstone like hell.
The recipe for NAND chips can be made more effective, yielding 2 chips or using only 1 wire.On axes: do they really bring down whole trees with saplings at once? Imho, they only bring down one vertical line only. See changelogs for GT 5.07.05, 6.00.38
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[quote='MauveCloud','index.php?page=Thread&postID=189521#post189521']
There are a couple of alternatives to obsidian for making a coal chunk to compress into an industrial diamond, which are normally hidden from NEI, though I don't understand why, since I don't know of an in-game way to find out about them.
I'm used to crafting it with brick blocks. Gonna try that in creative... -
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Отличный текстур-пак. Себе скачаю. А что недоделано-то?
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Thanks. But a nuke will be a no-no since I'm at an early stage of progress. So, I will have to mine all the stone out by hand.
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Does it only seem to me that 1.7 caves are a shadow of what has been in 1.6?
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Thanks for help. IC2 does quite well with pure forge.
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Well, yeah. I use optifine. I'll try to delete it
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The start of the crash report:
Codejava.lang.StackOverflowError: Registering texture at java.util.ArrayList.ensureExplicitCapacity(Unknown Source) at java.util.ArrayList.ensureCapacityInternal(Unknown Source) at java.util.ArrayList.add(Unknown Source) at net.minecraft.client.renderer.texture.Stitcher$Slot.func_94182_a(Stitcher.java:390)
and the last line is going on and on recursively
Edit: I've attached a screenshot of assets/ic2/textures/blocks, is yours the same?