Said something may or may not be coming along nicely...
Posts by Chocohead
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Another crash trying to open a wireless receiver:
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Display More---- Minecraft Crash Report ---- // Daisy, daisy... Time: 27/02/15 21:26 Description: Ticking memory connection java.lang.IllegalArgumentException: The given TileEntity is neither a ISpecialGUIProvider nor a ISpecialInventoryProvider. at aroma1997.core.inventories.Inventories.openContainerTileEntity(Inventories.java:35) at aroma1997.electricaladdition.wirelessenergy.BlockWirelessEnergy.func_149727_a(BlockWirelessEnergy.java:44) at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376) at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at aroma1997.core.inventories.Inventories.openContainerTileEntity(Inventories.java:35) at aroma1997.electricaladdition.wirelessenergy.BlockWirelessEnergy.func_149727_a(BlockWirelessEnergy.java:44) at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376) at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) -- Ticking connection -- Details: Connection: net.minecraft.network.NetworkManager@3fc6d46b Stacktrace: at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 355166888 bytes (338 MB) / 874512384 bytes (834 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 Optifine OptiFine_1.7.10_HD_U_B5 12 mods loaded, 12 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Aroma1997Core{1.0.2.13} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Aroma1997CoreHelper{1.0.2.13} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2{2.2.677-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.677-experimental(1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ElectricalAddition{1.0} [ElectricalAddition] (ElectricalAddition-1.7.10-1.0.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2BackpackHUD{3.0} [IC2 Backpack HUD] (IC2 Backpack HUD v3.0 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Chocohead'/322, l='Magic Tele-Power!', x=230.50, y=66.02, z=249.98]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
That was one I placed in v1.0.0.0, then updated to v1.0.0.1. Placing down a new one doesn't cause a crash. -
I'm pretty sure it is, not sure if it'll completely work with the latest IC2 builds, but I've definitely played 1.7.10 using it.
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Do you think Composite Armour is a good mediator between Metal/Vanilla armour and Nanosuits? Composite Armor lasts longer, for one. I found myself progressing through armour from Leather to Bronze to Bronze/Composite to Diamond/Composite to Nanosuit, or, on my other world, straight from Bronze/Composite to Nanosuit.
Composite does work, quite well really, but no one uses it anymore. Composite is mostly forgotten, as soon as people get advanced alloys, they look towards electric armour over metal stuff, and with other mods adding better armours, it's often over looked, which is quite sad really.
Don't you have lots of diamonds, anyways?
Often no. I have quite bad luck diamond wise. I always have far too much copper, more tin than I need, a decent amount of iron, but never enough diamonds. Using coal to make them is somewhat annoying too, as it's not just IC2 that uses it.
Thermal Centrifuges aren't too slow so long as you give them an Inverted Redstone Upgrade (or if you care about energy, a redstone signal) to keep them running.
The actual processing time is still slow though. An ore processing chain of macerator->ore washing plant->thermal centrifuge->furnace will always jam at the thermal centrifuge.
Are you more in favor of status-quo or do you have something else in mind?
I'm not completely sure. I'd really like something like combo armours (addon) integrated into IC2, but I doubt it'd ever happen.
I think Composite Armour is the answer.
In the short term it works. Longer wise, there's still an expensive jump to electric. Although I guess that's true in real life as well.
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But i cant obtain better parametrs of specific plant with this bug.
Cause i have no idea which plant appearsI can see why that'd be an issue
Btw does crop-matron need simple water?
Yes, since hydration cells are impossible to renewablely generate without Gregtech/ProjectE/Tin reproducing mod, Thunderdark changed it to just use water -
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Each crop has it's own internal value, and depending on where that value falls over a range determines what type of crop it is, at least it did in 1.2.5. If the reeds are already close to wheat range (AKA, already crossbread a bit/lot), then you could end up with a lot of wheat plants as the random odds just happen to have the cross breeds fall there. If they were newly planed reeds, then I can only assume you're really unlucky (or lucky, depends on opinion) or there's a bug somewhere in that mechanic. Crops have this "feature" of being really really hard to see the internal data of to see if it's a bug or just not your luck.
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Well if you did people would actually have a point about IC2 Gregifying
I really like the idea, but I wonder if it might affect how useful solars actually are, since silicon dust does require the thermal centrifuge if I remember correctly.
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I agree that single use batteries are underused, but this is reworking just for the sake of fixing coal dust being Forge Hammer-able, which really doesn't seem advantageous with solar panels suddenly craftable without a macerator, and nano-armour nerfed even more. It takes 32 diamonds to make a full set of nano-armour and an MFE to charge it as is, it's another 4 at least if you force people to make a thermal centrifuge first. Nano-armour should either be made easier to craft (not harder as you're suggesting) or a lower tier of electric armour added just so there's not such a harsh leap from metal to electric armour. The thermal centrifuge is a painfully slow thing as it is, carbon plates really aren't that complicated to need something that punishing.
Not to mention the tech loop, of a thermal centrifuge needing an advanced machine casing which lone behold needs carbon plates. Your idea doesn't work.
Another thing, the carbon plate mechanic has been in since IC1, so saying it was probably in before coal blocks is a massive understatement in itself
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I may or may not be working on something.
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Is there actually a compiled build anymore, or do I have to work out how to compile the source off Github?
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This has been a bug for months, ever since insulated tin cables were added.
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What were you doing in the jar deleting stuff anyway?
Jenkins is back, so you can just download the newest IC2 again
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I'd rather just go back to 1.2.5/1.4.7. There's no benefit to 1.7.10 over just going back.
I love the idea though. Shows you what the true good mods were, AKA the ones not stuffed with core mods
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You can tweak how much power windmills and nuclear reactors give out in the config, so you could nerf one or buff the other if you wanted to.
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1.2.5 IC2 loads but doesn't have any of the E-net working, meaning you're basically just adding in old crops and bronze armour. Immibis's Classic IC2 is better than that.
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How do you lose IC2's textures, they're in the jar
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All FTB packs use COFH Core to generate ores, which generates Thermal Expansion's ores instead of IC2's.