Posts by Chocohead

    Another crash trying to open a wireless receiver:

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    That was one I placed in v1.0.0.0, then updated to v1.0.0.1. Placing down a new one doesn't cause a crash.

    Do you think Composite Armour is a good mediator between Metal/Vanilla armour and Nanosuits? Composite Armor lasts longer, for one. I found myself progressing through armour from Leather to Bronze to Bronze/Composite to Diamond/Composite to Nanosuit, or, on my other world, straight from Bronze/Composite to Nanosuit.

    Composite does work, quite well really, but no one uses it anymore. Composite is mostly forgotten, as soon as people get advanced alloys, they look towards electric armour over metal stuff, and with other mods adding better armours, it's often over looked, which is quite sad really.

    Don't you have lots of diamonds, anyways?

    Often no. I have quite bad luck diamond wise. I always have far too much copper, more tin than I need, a decent amount of iron, but never enough diamonds. Using coal to make them is somewhat annoying too, as it's not just IC2 that uses it.

    Thermal Centrifuges aren't too slow so long as you give them an Inverted Redstone Upgrade (or if you care about energy, a redstone signal) to keep them running.

    The actual processing time is still slow though. An ore processing chain of macerator->ore washing plant->thermal centrifuge->furnace will always jam at the thermal centrifuge.

    Are you more in favor of status-quo or do you have something else in mind?

    I'm not completely sure. I'd really like something like combo armours (addon) integrated into IC2, but I doubt it'd ever happen.

    I think Composite Armour is the answer.

    In the short term it works. Longer wise, there's still an expensive jump to electric. Although I guess that's true in real life as well.

    Each crop has it's own internal value, and depending on where that value falls over a range determines what type of crop it is, at least it did in 1.2.5. If the reeds are already close to wheat range (AKA, already crossbread a bit/lot), then you could end up with a lot of wheat plants as the random odds just happen to have the cross breeds fall there. If they were newly planed reeds, then I can only assume you're really unlucky (or lucky, depends on opinion) or there's a bug somewhere in that mechanic. Crops have this "feature" of being really really hard to see the internal data of to see if it's a bug or just not your luck.

    Well if you did people would actually have a point about IC2 Gregifying :P

    I really like the idea, but I wonder if it might affect how useful solars actually are, since silicon dust does require the thermal centrifuge if I remember correctly.

    I agree that single use batteries are underused, but this is reworking just for the sake of fixing coal dust being Forge Hammer-able, which really doesn't seem advantageous with solar panels suddenly craftable without a macerator, and nano-armour nerfed even more. It takes 32 diamonds to make a full set of nano-armour and an MFE to charge it as is, it's another 4 at least if you force people to make a thermal centrifuge first. Nano-armour should either be made easier to craft (not harder as you're suggesting) or a lower tier of electric armour added just so there's not such a harsh leap from metal to electric armour. The thermal centrifuge is a painfully slow thing as it is, carbon plates really aren't that complicated to need something that punishing.

    Not to mention the tech loop, of a thermal centrifuge needing an advanced machine casing which lone behold needs carbon plates. Your idea doesn't work.


    Another thing, the carbon plate mechanic has been in since IC1, so saying it was probably in before coal blocks is a massive understatement in itself :P