Posts by Chocohead
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It's working for me, which version of ARS do you have?
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No. HAYO sections are a core part of the wiki. Outdated or otherwise.
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It is, apart from the few pages that aren't
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... which is attached to...
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You may be wondering why IC2 needs a British translation. The Queen said so: https://twitter.com/Queen_UK/status/476630784108134400
So Coffee is now Tea, armour is spelt right, and some other things I thought needed changing
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I've got both modloader and modloadermp if you need them
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I bringeth good news! After doing some wiki digging, I found both the M4D and MedievalCraft download/install pages. The mediafire link is long since dead, yet the industrial-craft.net hostings are fine, so...
M4D is for beta 1.7.3
MedievalCraft is for beta 1.6.6 -
I've still got the source code for mine 4 dead, just have no idea of which version of Minecraft it's for, let alone which MCP to compile it with.
I always preferred Medieval Craft though.
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Look what I just stumbled across: http://wiki.industrial-craft.net/index.php?titl…:M4D-Navigation and http://wiki.industrial-craft.net/index.php?titl…4Dead:Main_Page Anyone actually remember mine 4 dead?
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Player's doing the E-net, and Thunder's doing crops right now (or at least should be when they've got time), but that doesn't stop them either taking a break, or adding it to the to do list
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A few people may remember that Greg tried adding dyeable Q-suits (here), but never got it working. Can we have another try, since I've always wanted a black q-suit to stand out from the other bright colours
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I have made another amazing thing, a bar to tell users that a block or item has been removed in experimental IC2, giving the option for which build (plus link to Jenkins for it) and the option to state what the replacement for it is. http://wiki.feed-the-beast.com/Template:X6
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Any idea when that might change or what changes might be coming to the e-net?
EXPLOSIONS! And voltage, current, and power. And thinking required. Pretty sure that's everything
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Modloader.
Small issue with that, Modloader hasn't updated for it to be incompatible -
1.7.2 still has the largest compatibility as far as overall mods and plugins
No major mod which has a 1.7.2 version doesn't have a 1.7.10. There's no reason to stick with it -
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ForgeModLoader was created solely because Risugami wouldn't allow Modloader into FTB.
And that was just for the original FTB challenge map. God knows how much hate Risu would have got if they'd not made FML.
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You place the turbine and insert a blade into it. You then add a condenser touching any of the free faces of the turbine. The steam generator will auto-eject steam into the turbine, and the turbine will auto eject some into the condenser, which will make distilled water. You'll want to pipe or fluid ejector upgrade it out, so there is room for more to be made, otherwise you'll get the steam venting from the steam generator (which is bad BTW). The turbine will get distilled water in it too (which if you don't pump out, will block it), so you'll want to either pipe or fluid ejector upgrade it out too. The turbine needs a kinetic generator touching it's circular side (the one which faces you if you wrench any other side) and it is that kinetic generator which will make EU.