It's a wonder how it still works for the newer versions really.
Posts by Chocohead
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You should be able to just empty the cells into a tank and store the air in there. Or you should be able to empty them in a blast furnace.
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For what you want to do with it (sell energy), you'll want to use an Energy-o-mat. People will be able to put the items directly into it and get the amount of energy set in the block out (which can only be set by the person who placed it), which could go straight into a chargepad they can stand on.
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It wasn't really a sudden change at all but a big refactor of the mining laser entity class (among many others). The actual change happened in 2.3.15, and the code completely changed compared to 2.3.14, so it might well have just been a porting accident if Player didn't specifically want to nerf the mining laser.
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If you're deleting it and it isn't coming back that would suggest it's not using that one. Make sure the config file you delete it in is in the config folder that's in the same directory as the mods folder (and the mods folder with IC2 in at that).
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The easiest solution is to just delete IC2's config file and let it regenerate, if you've made changes to it then you might want to manually change IC2:scaffold to IC2:blockScaffold (which will be the end of line 63).
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You can mention other mods (it would make conversions hard if you couldn't), but if you're thinking of the mod I think you are, it's likely to be very hard to implement.
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Welcome to the forum!
The kinetic generator is tier 3, whilst the CESU is tier 2, which is why things are exploding. The machine item tooltips are your friend
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Funny you should bring this up, as yesterday I was searching for something entirely different and stumbled across this industrialcraft 2 texture guide. Whilst it was made in 2012 so it going to be missing a few of the later machines, it'll certainly get you started if you need help.
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It's a bug, the machine knows it's a tier two but the upgrades act as if it's a tier one (ie, putting one in doesn't change it's tier, removing it could potentially actually lower it's tier back to 1 until it's reloaded). Just use 2 if you want to upgrade it until the next build.
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That's a crash from Minecraft-Flux not being careful with it's class name getting (https://github.com/Szewek/Minecra…gistry.java#L22 fails with anonymous classes, which is what Refined Storage uses), report it to them.
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Looks like that's been fixed in 2.7.71.
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This mod is awesome, but it crash minecraft. Help if you can.
You'll need the latest version (69) of IC2 off the Jenkins, the version on Curse is a tad out of date so will cause that crash.
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Someone once made a deobfuscator, that deobfuscates a obfuscated mod jar. I think, forge also allows you to generate the deobfuscated classes by launching the game with the mod in a dev env and set a forge generate transformer debug flag.
Yeah, BON that does that. Forge's transformer debug flag isn't really designed for doing that (it's for debugging ASM) so you'll end up with the other loaded Minecraft classes too.
Either way, I'd rather just have a dev version too opposed to making people bother doing that.
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A dev version, that's what I was going to do! I knew I'd forget to upload something.
EDIT: Here you go. I'll attach it to the Curse uploads as an additional file when 60.0.1's ready.
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Now i have problems with the impellerized roller. I give it 2V of power since it is what it needs and it drained some and stopped. Than i put a piece of iron to turn it into the plate. Nothing happens. No energy draining no indication that it is working.When i give it a redstone signal it changes its texture indicating it is working but in reality it does nothing.Funny thing is, after the signal it stucks regardless of any signal or power at working state of texture.Nothing happens when give it HU or KU.When i keep the signal on it drains exactly like it is completely pressurized with no load. Maybe I am missing something here maybe it is bug.
The Implellerized Roller might only use 1EU/t whilst idling, but as soon as you put something in it, it needs 24 EU/t to run. You'll see some progress incredibly slowly if you give it a constant 2 EU/t as it will be able to spin up so go faster, but it will take a very long time.
Edit:I have to add that it is happening only to the server with a fatal error in the bat window.
http://pastebin.com/9Vkjj9u1 this is me logging in playing with the roller and log off. on a single player world it works good.That is a bug from marking something client side only that shouldn't have been and will be fixed next version.
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I dont know if this is the right spot but sadly i have a crush because of this mod. Both of my server and client rejecting this mod and running smoothly without it. This is the clients pastebin.
I will gladly send server's crush if it would help the mod. Strangely the crush error coming from the ic2 api itself but no the advanced machine. I am open to discover more about the problem and investigating it.
Cheers.
You'll need the latest version (69) of IC2 off the Jenkins, the version on Curse is a tad out of date so will cause that crash.
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What's the damage on the heat vent and exchanger? If they're newly crafted it should work fine.
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The support was waiting until a change in JEI itself, which only came in 1.9.4+, so there is no support in 1.8.9.
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Indeed we do.
I put it on Curse too for people that would rather include it in modpacks like that.