Posts by Chocohead

    Well, unless Solder screwed me over (which would be a first), your pack has more than IC2 as a problem...

    I added:

    • LLibrary for JurassiCraft
    • Planetguylib for RemainInMotion
    • iChunUtils for Sync

    I fixed:

    • MC Heli (Updated to latest version and it was a folder level too deep to load anyway)
    • Buildcraft Additions (Backdated 2.1.3 -> 2.1.2 as 2.1.3 is for BC 7.0.x)

    I removed:

    • MFFS (You'd got a 1.6.4 version)
    • BuildTech (It's abandoned and crashes with newer Buildcrafts)
    • Buildcraft Schematic Mod (Abandoned, doesn't work with newer Buildcrafts)

    And after all that, it loaded fine and recognised IC2. To be honest, it noticed IC2 from the first crash, I was just curious to how much else was broken. IC2 wasn't even the cause of any of the crashing. Got it all working fine though so I guess it's the thought that counts.

    It turns out that with the E-net being where it is, you can supply the terraformer with a lot more EU than it was ever designed to receive at once... happened in about half a minute and that's after I cleaned it up where I was testing other stuff. Can it be made to turn off if it gets a redstone signal rather than having to configure every EU storage block that goes to it?

    And yes I realise that I could use splitter cables but they're really picky to how they receive redstone.

    Well, I tried the latest version and it seemed most things were missing localisation. Then I tried placing down a cobble generator and the game crashed:

    Display Spoiler