Posts by Chocohead
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Meh, another CoFH mod to make something else irrelevant. Doesn't even use FMP covers, yet they were the ones pushing for everyone to use them when they were first released.
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No, apparently it's still broken.
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I guess those features haven't been reimplemented since the last time they were broken?
Well, not in IC2... [1.7.10] Uncomplication, IC2Classic E-Net
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1. The boiler pressure settings do allow you to use non-100 based hU in a tick, but are otherwise sort off pointless.
2. Solar distillers are dirt cheap you can put down lots and forget about them early game, by the time you need the water, you'll have a lot more than you'd think.
3. Steam leakage on chunkload is a bug that has always been there. I poked Thunderdark, he said he'd fixed it, I poked him again and eventually he ran out of dev time to finally did it. A few solar distillers can normally sort the losses out unless you unload and reload it a lot.
4. Nope, they take a lot of steam. Call it a feature. And the blades being so steel heavy.
5. Blades degrade over time, to last 1 IRL day. Whether you're pushing 1 mb/t or 1000.
6. It is possible with just vanilla and IC2 to automate the reactors. Just you have to trust your setups.
7. Wind is expensive if you're got the classic E-net add on and are losing a lot of EU through the cables. Keep in mind, 160 is the best windmill height, 65 is about average ground height.Using electric heat generators is quite foolish, especially for steam generation. They can get very expensive, when the lava/hot coolant one can output just as much. Blast Furnaces also only need a tiny amount of heat to keep running, their speed ignores the heat coming in
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Oh yeah forgot about that... Because Exp did his Recipe things wrong in 1.6.4...
No, Greg did. His "fixes" weren't backwards compatible at all. -
I'm asking because the NEI recipes for IC2 behave kind of weird (and are wrong) in #397. Means: crafting works with right recipe, but nei shows a wrong one.
Since the version is that outdated and the issue is somewhat minor, I just thought I'd ask whether you guys here had a fix or something so I dont actually ask for real support xDThis addon fixed the NEI bug.
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Well, if you really want it, I do have it. I'd like my question answering first though
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Why would you want a version that old? There are bugs with it that are not present in later versions and it has fewer features.
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Looks a lot like microblocks. The advanced diamond drill must have sent the break event for the items to even drop, so it is probably the microblocks not realising they're broken.
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Getting wheat from cross breading 2 wheat plants is almost impossible with IC2 right now. The lower tier crop values are all concentrated so getting the one you want (or even expect) is very hard.
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Just asking. But is your UUMatter item compatible to the UUMatter of IC2 Classic? Do you detect if it loaded an then exchange the item?
Going to guess no.
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At this point I have no idea. But it's taking so long I presumed it was a little more than just blocky-rockets.
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You can enable it by adding this addon: [1.7.10] Uncomplication, IC2Classic E-Net
It was disabled because the way of working out how much EU is flowing through a cable didn't work, and so combined with the fact the E-net changed to add EU packets the explosions became hard enough to stop that they were disabled.
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Wait, Choco, is that 1.4.7 ? And if yes, is that an addon to redpower and powerconverter ?
Yes it's 1.4.7, 1.2.5 power converters worked completely differently. And it's an addon to Power Converters, that requires Redpower: http://ftb.gamepedia.com/Power_Converters:_RP_Module
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In case the battery goes flat in one. Or you're mugged in the dark tunnel.
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Neither do they generate more power next to geothermal generators, a minor oversight I guess.
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If it isn't, don't force it. There's no rush to get it done. As long as by work you mean IC2 Classic/NEI Crops Plugin.
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Can't though, she'd have to DMCA the Github repo (the dev disappeared years ago) and that still doesn't stop all the downloads for it. Unlike when immbis made his melon addon for Redpower, it was just shared here for it to be taken down.
Not to mention, the code itself isn't really breaking the license, as all it does is import the same class the battery box uses.